WastelandRedneck Posted April 14, 2011 Share Posted April 14, 2011 Is it possible to adjust the MF Breeder's recharge rate? I have found nothing via the GECK that would suggest there is a way to do this. (At least nothing obvious to me...) I would appreciate it if any of the vetran modders could answer this one. ;) Thanks in advance! Link to comment Share on other sites More sharing options...
PyroJesus Posted April 14, 2011 Share Posted April 14, 2011 (edited) [Edit] Ignore this post. I missed the obvious solution of what majinshinsa posted below me - Go with his answer. Edited April 14, 2011 by PyroJesus Link to comment Share on other sites More sharing options...
majinshinsa Posted April 14, 2011 Share Posted April 14, 2011 its under the weapon->regen rate (7th option down, the 1 is 1 second regen rate) i heard that the game doesnt like it if you lower it past 1 but as i have not done this myself i cant say for sure. the amount it can regen to is based on its clip size, so it might be better to just increase the size of the clip to something much higher Link to comment Share on other sites More sharing options...
WastelandRedneck Posted April 14, 2011 Author Share Posted April 14, 2011 (edited) its under the weapon->regen rate (7th option down, the 1 is 1 second regen rate) i heard that the game doesnt like it if you lower it past 1 but as i have not done this myself i cant say for sure. the amount it can regen to is based on its clip size, so it might be better to just increase the size of the clip to something much higher /facepalm I can't beleive I missed that... odd thing is its on all the weapon properties just zeroed out on most of them. I was assuming it was an ammunition thing or a script of some kind and had nothing to do with the weapon itself. The idea I have been tossing around is giving them similar damage and clip sizes as standard laser weapons but making the regen take much longer. I played a bit last night with really shallow clips (7-13) and it just did not "feel" right. I think combat will work out better with larger clips sizes and a slower regen rate. Thanks for pointing out that *very* obvious option! (I sooo should have seen that... :wallbash: ) One other thing... anyone else notice the ironsights on the recharger pistol are waaaay off? Edited April 14, 2011 by WastelandRedneck Link to comment Share on other sites More sharing options...
PyroJesus Posted April 14, 2011 Share Posted April 14, 2011 If you have the patience for it, you can adjust the ironsights by extracting the pistol's mesh using the FO3 archive tool (It's easy enough to find), opening it in NifSkope and fiddling around with the SightingNode node. It's fiddly work, though. Link to comment Share on other sites More sharing options...
WastelandRedneck Posted April 17, 2011 Author Share Posted April 17, 2011 (edited) Ive never been able to get Nifskope working on my PC, and I find I enjoy playing the game much more with True Ironsights off. :thumbsup: Too many of the guns have ironsights that just get in the way and honestly this has never been a feature of games I find indispensable. :down: Edited April 17, 2011 by WastelandRedneck Link to comment Share on other sites More sharing options...
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