angelwraith Posted April 25, 2011 Share Posted April 25, 2011 *Sigh* I got nothing. Uploading a copy to Dropbox. http://dl.dropbox.com/u/19427702/jov_OmniTool.zip no dice, there is a parent master i don't have. Link to comment Share on other sites More sharing options...
jovialAssassin Posted April 25, 2011 Author Share Posted April 25, 2011 (edited) I'm using the GECK Power Up with NVSE, maybe that's the problem? The only masters this file has are FalloutNV.esm and FNVToolkit.esm. Edit: Here's the link: http://www.newvegasnexus.com/downloads/file.php?id=36290 You'll need the main file (I'm using 0.1.1) and the optional NVSE support update for 0.1.1 as well. Edited April 25, 2011 by jovialAssassin Link to comment Share on other sites More sharing options...
angelwraith Posted April 26, 2011 Share Posted April 26, 2011 I'm using the GECK Power Up with NVSE, maybe that's the problem? The only masters this file has are FalloutNV.esm and FNVToolkit.esm. Edit: Here's the link: http://www.newvegasnexus.com/downloads/file.php?id=36290 You'll need the main file (I'm using 0.1.1) and the optional NVSE support update for 0.1.1 as well. when you start geck select your mod in the left pane but dont open it. whats in the right pane under parent masters.you saying FNVtoolkit is the second master? yeah i dont have that, whatever it is.. i do however have powerup (although for some reason i still am more comfy in standard geck. mostly because although i do have the nvse version some of my scripts dont like to save after loading up powerup geck, who knows.. they work fine in game and in my geck version.) Link to comment Share on other sites More sharing options...
jovialAssassin Posted April 26, 2011 Author Share Posted April 26, 2011 Confirming the only masters are FalloutNV.esm and FNVToolkit.esm. Here: http://dl.dropbox.com/u/19427702/scrubbed_Omnitool.zip I've scrubbed the masters down to just FalloutNV.esm in this version, but you'll still need some sort of NVSE-enabled editor for parts of the script (the hotkey, and the printtoconsole functions are the only things there that use it, IIRC). Link to comment Share on other sites More sharing options...
angelwraith Posted April 26, 2011 Share Posted April 26, 2011 Confirming the only masters are FalloutNV.esm and FNVToolkit.esm. Here: http://dl.dropbox.com/u/19427702/scrubbed_Omnitool.zip I've scrubbed the masters down to just FalloutNV.esm in this version, but you'll still need some sort of NVSE-enabled editor for parts of the script (the hotkey, and the printtoconsole functions are the only things there that use it, IIRC). yeah nvse was never the problem.. i have been a faithful proponent of the script extenders since the beginning since obse and fose the HiVE heavily relies on NVSE in almost every script. it was that "toolkit" master that was doing it im sure. Link to comment Share on other sites More sharing options...
jovialAssassin Posted April 27, 2011 Author Share Posted April 27, 2011 Well, I think I just solved the mystery of why/how FNVToolkit got itself associated with the mod. Seems I used a recipe from another mod, inadvertently adding the FNVToolkit in the process and forgot I'd done so until I had to port it over to you. :facedesk: Link to comment Share on other sites More sharing options...
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