strungout Posted April 14, 2011 Share Posted April 14, 2011 Oi all I'm wanting to add some gore to a cell, but the genericmultidismemberment script explodes the limbs, I want them severed. I tried changing the linkedRef to 2 instead of one, thinking that's what it was for, ie, 1 = explode, 2 = sever, but that didn't work. Is there a way to chose between the two types of dismemberment? Link to comment Share on other sites More sharing options...
Nadin Posted April 15, 2011 Share Posted April 15, 2011 I don't really understand what you're trying to do, but I generally use the bits from static and movable static. Try browsing those libraries with the filter "Gore" enabled. Link to comment Share on other sites More sharing options...
strungout Posted April 15, 2011 Author Share Posted April 15, 2011 Oi, thanks for the reply Yup, I found those and used them, torso with head, w/o, intestines and such. What I'm wanting is body parts like you would get in-game when you use a blade type melee and slice an arm, leg, head with it, which leaves you, for example, with a head in its integrality with its meatcap, and not eyes over here, brain over there, etc. I could easily make a model for each of those parts, tho they would be unlootable (like the West parents' corpses in Arefu). That would kinda make sense though: can't wear cut-up clothing and not much to loot on a leg. Maybe on a torso with pants pockets... Link to comment Share on other sites More sharing options...
Nadin Posted April 15, 2011 Share Posted April 15, 2011 Those are defined by the armor or creature model, respectively. I believe you could splice them from the main model, but I wouldn't know how. Link to comment Share on other sites More sharing options...
strungout Posted April 15, 2011 Author Share Posted April 15, 2011 (edited) k, thanks, I'll keep trying to figure it out. On another note, I should know by now not to use the word 'easy' when it comes to modding....Thought it would be as simple as importing the head mesh and exporting it as a static object : / Edited April 15, 2011 by strungout Link to comment Share on other sites More sharing options...
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