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Technical Question about GECK/making mod


BTVagrant

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Hello.

 

I have been working on a mod called "Item Prefix for F3 with DLCs"...

Yesterday, I think I pushed my last hotfix, as well different versions for it...

Long story short, I'm interested in making a patch for my mod that will work with Fallout Wanderer's Edition, a famous compilation of mods jam-packed into 1.

 

Before I continue, let me explain how I made my mod. I used GECK 1.5 and FO3Plugin. Opened F3 in GECK, opened each item entry and changed the name for each, adding prefixes. Then, once I was finished, clicked save and it creates a new mod file. In the event I needed to make a patch, I re-opened the mod file in the GECK, made the edit, saved a second new file and used FO3Plugin to merge both mod. This is how I did it. Still with me? Good.

 

Now comes my little problem with me wanting to make a Wanderer's Edition patch. Trying to just open the main F3WE file causes the "cannot load multiple main file, aborting" popup. And this is where I'm a little lost.

 

How can I create a patch for WE in the GECK? I just want access to WE GECK entries so I can add prefixes to all of WE's new items and then create a patch that would be an optional download for my mod.

 

Do I have to..... merge all of WE's files into 1 and then open it in the GECK? o.O

 

Thanks in advance for the enlightenment.

 

 

EDIT: All I needed to know was to change the GECKCustom.ini in MyDocuments. Change bAllowMultipleMasterLoads=0 to 1, that's it.

Edited by BTVagrant
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