BTVagrant Posted January 18, 2016 Share Posted January 18, 2016 (edited) Hello. I have been working on a mod called "Item Prefix for F3 with DLCs"...Yesterday, I think I pushed my last hotfix, as well different versions for it...Long story short, I'm interested in making a patch for my mod that will work with Fallout Wanderer's Edition, a famous compilation of mods jam-packed into 1. Before I continue, let me explain how I made my mod. I used GECK 1.5 and FO3Plugin. Opened F3 in GECK, opened each item entry and changed the name for each, adding prefixes. Then, once I was finished, clicked save and it creates a new mod file. In the event I needed to make a patch, I re-opened the mod file in the GECK, made the edit, saved a second new file and used FO3Plugin to merge both mod. This is how I did it. Still with me? Good. Now comes my little problem with me wanting to make a Wanderer's Edition patch. Trying to just open the main F3WE file causes the "cannot load multiple main file, aborting" popup. And this is where I'm a little lost. How can I create a patch for WE in the GECK? I just want access to WE GECK entries so I can add prefixes to all of WE's new items and then create a patch that would be an optional download for my mod. Do I have to..... merge all of WE's files into 1 and then open it in the GECK? o.O Thanks in advance for the enlightenment. EDIT: All I needed to know was to change the GECKCustom.ini in MyDocuments. Change bAllowMultipleMasterLoads=0 to 1, that's it. Edited January 21, 2016 by BTVagrant Link to comment Share on other sites More sharing options...
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