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Cyborg-graft Necromancy


PWNtrooper

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Would it be possible to do a version of necromancy where the player basically grafts robot parts to a humanoid corpse? Not sure if this game is necessarily coded for this type of follower, though, or how deep someone would want to go with this.

 

I'm thinking of a mod that could:

 

(1) Change the model of the corpse to have a sort of mechanical exoskeleton on the arms and legs, and a "helmet" that looks like (an adjusted version of) the Sack-With-Tubes helmet. This way the body would look like you raised it from the dead. Probably just "equip" it with the graft items

 

(2) It'd probably be good to make you craft the 2 arm grafts, 2 leg grafts, and the helmet, and then have them with you to reanimate something

 

(3) Could also make the helmet consume a fusion core to create and give the helmet a charge. Every time you raise a robo-zombie it could use 10 of the core/helmet's charge. If that's possible.

 

(4) A perk that requires something like Adamantium Skeleton, Robotics Expert, and Science called "It's Alive!," or have building the components just require those things to some degree.

 

(5) Then, finally, you'd want the robot-thing to be strong and tough, but not necessarily unstoppable

 

 

Might be too much, or too complex, but I'd be stoked to play mad scientist

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Yeah! I had totally forgotten about those. I was originally thinking along the lines of the Reanimen from the Invincible comic:

 

http://static.comicvine.com/uploads/original/1/15659/2721487-d.a.sinclair_invincible_65_working_tonight.jpg

 

http://static.comicvine.com/uploads/original/1/15659/2719395-cecil_stedman_invincible_50_reanimen.jpg

 

...Or really any kind of Frankenstein thing. I think it's something the game is lacking a bit. It'd be sweet to hunt down/create an intact corpse, suit it up with some exoskeleton stuff, and power it up to fight stuff like a super mutant or a feral ghoul

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