lest120 Posted January 19, 2016 Share Posted January 19, 2016 This will not take "hella long". And you're not supposed, or ALLOWED to pay a modder (or team) to make a mod it's against this site ToS and against Bethesda ToS). It might take a month or two if someone doesn't invest much time. What they really need is tools that work with new game.really would u make a mod this complicated for free i would suspect compensation from it Link to comment Share on other sites More sharing options...
lest120 Posted January 19, 2016 Share Posted January 19, 2016 There is an easier way. I observed how outfits change as we put them on the companions. In Skyrim, each time we change outfit, I think your character disappeared and appeared again for half a second, not very good. But in FO4, the outfits just appear on body with no blinking. If you want to make armor flying to you... - Animate a rotating model from off screen to move at high speed to player's position.- When it is about to hit player's position, end the animation, and make the armor piece appears on player's body via equipitem- Play a sound to suggest the armor piece snaps.- All pieces will home within 0.5 seconds of each other. Why this is easier?- It will have to move fast enough that we don't get to see how the armor really snaps onto the body.- No precise animation calculation needed. For a bit more realism, just aim the leg pieces lower, we already know every character has the same height.- This animation will not make it into the next Iron Man for sure, but it will work in game. So the challenge here required of the modder:- Write a script to link the call item to an existing armor (someone already did this as a custom companion calling item)- Write a script to read the content of that power armor suit (how many pieces are there, not all power suit is complete)- Write a script to animate moving armor pieces from A to B, physic is not even required.- Write a script to equip these armor pieces 1 by 1.- Optional: write a script to allow this to happen only outdoor (so the armor will not fly through wall to snap onto player). Custom animations may require GECK, but if we don't expect the cinematic quality of Iron Man, it is a lot easier to do. agian with amount small parts on a iron man armor it will kill the players computer it would just be easier use the power armor itself less small parts already has same idea when it opens Link to comment Share on other sites More sharing options...
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