Veltoss Posted January 19, 2016 Share Posted January 19, 2016 (edited) I've managed to make a new companion with FO4Edit (mostly). He's got a new material, a world location, all the little details are as good as I can get it with the tools available. He's so close. But I can't interact with him (trade, command to follow, etc). I've tried editing all kinds of things, comparing it to other modder's companions and vanilla companions. Looking at the race, keywords, packages, voicetype, etc. So my question is, does anyone know what requirements there are for an NPC to be interacteable, and what changes I can make to make him work? He is a mirelurk, and I thought maybe it was his race causing the problem, but I couldn't find anything in the races that affected whether they could be interacted with or not. Any help would be greatly appreciated! Answer: I believe I was missing the companion quest that gives them the dialogue for it. Edited January 19, 2016 by Veltoss Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 19, 2016 Share Posted January 19, 2016 I havent dug into how the standalone companions are working too much, but it seems they all need a batch file and some console commands to get things going. But maybe look into the scripts that need to be attached to make things work? Link to comment Share on other sites More sharing options...
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