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Request - Infinite Items In Container Script


TheNVModder89

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There may be something like that already in the God Items section.

 

Freezing the contents of a container is probably more complex than you need. An activator that added the supplies to your inventory would be easier.

 

OnActivate

player.AddItem YummyCheese 999

End

 

But, everyone already has that cheat on the console should they be so inclined :)

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ive done this before tis not too hard.

 

does require nvse however.

 

 

i didi it cause i needed a permanent list of what was in a container for sorting purposes.

 

use two containers.

 

you load the first one and upon closing it, itll copy all contents to the second container. then you retrieve contents of second container..

 

can dupe item quick this way actually.

 

 

but the cheats i design are a bit more complicated to achieve and this is giving away too much too easy for me to make one for my mod for you.

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There may be something like that already in the God Items section.

 

Freezing the contents of a container is probably more complex than you need. An activator that added the supplies to your inventory would be easier.

 

OnActivate

player.AddItem YummyCheese 999

End

 

But, everyone already has that cheat on the console should they be so inclined :)

 

Thank you for the reply. Where would I put that code? In the container's script?

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I have another question. Is there any way to make an item respawn instantly?

 

Say I wanted to place a nuka cola in my level and once it is picked up, it respawns instantly.

 

Is that possible?

 

yes and no

 

no you cant do it with the nuka-cola ingestible.

 

but yes you can do something that looks identical and acts the way you need.

 

make a new activator, use the model from the ingestible for it (gonna have to unpack bsa files to do point to that nif)

then for the activators script do something like this:

 

scn AAAnukaREFhandler
; this script needs to be attached to a NEW activator with the nukacola nif for its model.

ref meREF
float refTimer
int disableractive

begin onACTIVATE player
set meREF to GetSelf
player.additem NukaCola 1 1
meREF.disable
set refTimer to 2 ; change this value to determine how long it takes to respawn.  right now its 2 seconds.
set disableractive to 1
END

Begin GAMEMODE
if disableractive == 1
set refTimer to refTimer - GetSecondsPassed
if refTimer <= 0
	meREF.enable
	set disableractive to 0
endif
endif
end

 

 

*EDIT* reordered a couple of lines.

Edited by angelwraith
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