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oblivion mod help


totalwar13

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i am quite new to oblivion mods

i had quite a few problems with my os got all that sorted now

i have goty ed

ive installed unoffical oblivion paych and un shivering isl's patch

and OOO useing self installer with all 3

i did back up my oblivion file

i then installed

bartholm

better cities

glenvar castle

lost paladins

lost spires

 

my load order is

oblivion. esm

OOO. esm

dlc SI. esp

knights. esp

unoffical obliv patch .eps

uop vampire ageing face fix

oblivion citadel door fix .esp

unoffical Si pactch esp

dlc house armor esp

dlc orrery. esp

dlc frostcrag esp

dlc thieves den esp

dlc mehrunes razor esp

dlc viles lair esp

havest (flora.esp

liveing economy items esp

liveing economy

harvest flora frostcrag esp

cutthroat merchants esp

harvest flora SI esp

harvest flora dlc viles lair

OOO .esp

ooo magic script effect fix esp

ooo container trap instant effet esp

ooo map marker stock esp

ooo no guild ownership esp

ooo warter weeds esp

lost paladins of the divines esp

better citys esp

bartholm esp

glenvar castle esp

the lost spires esp

 

is this ok or am i going to get a messed up game?

can i add kavach rebuilt while in game

can i add uther mods and keep my save

 

thanks guys

 

totalwar13 out!

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What specific problem are you having? If your game runs fine, then there is nothing to worry about. As far as I can tell, nothing should conflict. You can add more mods and use the same save game, and you'll have to check the readme for kvatch rebuilt to see when it should be installed.
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Generally, the most nearly "correct" load order can be achieved by downloading BOSS (Better Oblivion Sorting Software), updating its masterlist.txt, and running it. It'll organise the files into an almost certain-to-run-ok order.

 

When you get more into modding, you'll probably also need a tool called Wrye Bash to handle two mods which both alter the same item or aspect of the gamne play.

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