Deleted2357731User Posted January 19, 2016 Share Posted January 19, 2016 It would be great if someone figured out how to swap armor/clothing models for this game... I, for instance, would love to wear a cape with the salvation robes (which covers all body slots except the jewelry slot). Would be great to put a cape model biped to the jewelry slot or attach the outfit to a regular torso slot.I would be very grateful if somebody could develop a mod that does this, or simply point out a tool that could help me export,import the meshes :) Thanks in advance! Link to comment Share on other sites More sharing options...
Deleted2357731User Posted January 19, 2016 Author Share Posted January 19, 2016 Figured it out already, it's actually quite simple :) Link to comment Share on other sites More sharing options...
MayoTiger Posted January 20, 2016 Share Posted January 20, 2016 Figured it out already, it's actually quite simple :smile:Really? What did you do? Could you tell me? Link to comment Share on other sites More sharing options...
sorridosuneku Posted January 20, 2016 Share Posted January 20, 2016 Even if you did figure it out (how did you by the way?) it would be amazing for a mod to be made that could change them on the fly or at least more comfortably!I am all for this idea and would love to see it done. This kind of thing should really be a requirement from video games from this point forward. Link to comment Share on other sites More sharing options...
Deleted2357731User Posted January 21, 2016 Author Share Posted January 21, 2016 Essentially I used the DDDA arc tool to extract the arc files, then swapped the files from one armor piece to another armor piece and finally repacked them again.One example:apparently, inside these files there are the models and textures for a cape (I'll call it Cape A)m_body_c203_a.58A15856m_body_c203_a.69A5C538m_body_c203_a.2749C8A8 say you want to switch the model of cape A to another model.Extract the files from the other model and copy them inside the folder of the cape. Rename the files from the other model to the same name of the files of Cape A (apparently every armor piece has 2 to 3 of these files ending in the numbers you can see above ( .58A15856 / .69A5C538 / .2749C8A8 ) so swap the files accordingly to their numbers. After that, repack the arc file you've just changed and copy the arc file to it's rightful place (like in any DDDA mod)Now, that seemed to work for me once and then when i tried to load the game again I would get a CTD and an error message saying that the game failed to load a tex file.Here is what I did to solve it: the error message will display the name of a file and its file path stating that the game made an error and couldn't find the file. Create the exact same file and file path described in the error. Use the texture of the model as the missing file (BUT rename it to .tex / .tex 2 / .tex 3 ---- depending on the error message you'll know which one of the 3, you can create all of them inside the folder if you wanna be safe)That worked for me at least. I was able to switch models and haven't ran into any problems so far.I am in no way a modder and don't actually know why it worked... I just stumbled upon it on a trial and error basis... I hope what I wrote is understandable (I apologize for my bad english) and look forward to seeing a skilled modder working with this in a more efficient way! :) Link to comment Share on other sites More sharing options...
sorridosuneku Posted January 21, 2016 Share Posted January 21, 2016 Essentially I used the DDDA arc tool to extract the arc files, then swapped the files from one armor piece to another armor piece and finally repacked them again.One example:apparently, inside these files there are the models and textures for a cape (I'll call it Cape A)m_body_c203_a.58A15856m_body_c203_a.69A5C538m_body_c203_a.2749C8A8 say you want to switch the model of cape A to another model.Extract the files from the other model and copy them inside the folder of the cape. Rename the files from the other model to the same name of the files of Cape A (apparently every armor piece has 2 to 3 of these files ending in the numbers you can see above ( .58A15856 / .69A5C538 / .2749C8A8 ) so swap the files accordingly to their numbers. After that, repack the arc file you've just changed and copy the arc file to it's rightful place (like in any DDDA mod)Now, that seemed to work for me once and then when i tried to load the game again I would get a CTD and an error message saying that the game failed to load a tex file.Here is what I did to solve it: the error message will display the name of a file and its file path stating that the game made an error and couldn't find the file. Create the exact same file and file path described in the error. Use the texture of the model as the missing file (BUT rename it to .tex / .tex 2 / .tex 3 ---- depending on the error message you'll know which one of the 3, you can create all of them inside the folder if you wanna be safe)That worked for me at least. I was able to switch models and haven't ran into any problems so far.I am in no way a modder and don't actually know why it worked... I just stumbled upon it on a trial and error basis... I hope what I wrote is understandable (I apologize for my bad english) and look forward to seeing a skilled modder working with this in a more efficient way! :smile:I too would love to see a modder use this to make a tool to model/texture swap really quickly and simply. Link to comment Share on other sites More sharing options...
KaranVess Posted January 22, 2016 Share Posted January 22, 2016 (edited) I'm having a bit of trouble with that myself.I want to replace B with A. File B has 3 file which are the xxxxx856, xxxxx538, xxxxx8A8 things and A only has 856 and 8A8.f I simply replace 2 files and leave the last one alone I can equip the armor but it crashes as soon as I leave the equipment screen, without an error message.If I remove the extra file it crashes with an error message looking for the file.I found out the missing file 538 is a dwm file. Anyone know what to do with that? EDIT: I used the dwm file of another item and it fixed the crashing, though now there's weird physics happening, so I guess dwm files are physics files. Edited January 22, 2016 by KaranVess Link to comment Share on other sites More sharing options...
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