David Brasher Posted April 16, 2011 Share Posted April 16, 2011 I have this pedestal with a brazier on top. It was bigger than a person and needed to only be waist high, and I was going to be deploying dozens of them, so I didn't want to resize each one in the CS upon placement. So I resized the model in Nifscope. It took me forever to figure out the trick. Nifskope does not care about the master scale setting. The settings that actually worked were the three settings for three different pieces of the mesh. I adjusted them all the same and now the pedestal is the right size in the CS. But now collision is wrong. It is still the size it was when the pedestal was bigger than a person, and collision extends beyond the object and trips people up or blocks them. In NifSkope, How do I scale collision down to match the new size of the rescaled object? Link to comment Share on other sites More sharing options...
Genzel Posted April 16, 2011 Share Posted April 16, 2011 I have never found a way to do this in nifskope, but I may be wrong. I think they can only be changed in blender or another program. Even if the collision are properly parented, any scaling or rotation won't apply to the collision. The collision meshes don't have any mesh data besides what tells nifskope that they are collision. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 16, 2011 Share Posted April 16, 2011 (edited) Did you try just scaling down the collision branch like you did the object branch? (I can't try it, because I have no clue how to scale things in NifScope.) editAh, didn't read Genzel's comment. If you do know how to use Blender, there's a simple way to make collision out of an object. LHammonds has a tutorial on it . While it uses a shield, the technique can be used for pretty much everything (although I wouldn't use convex collision for everything; it may just need a square collision box to keep the player from going through it.) Edited April 16, 2011 by Guest Link to comment Share on other sites More sharing options...
wetblanket Posted April 16, 2011 Share Posted April 16, 2011 For simple collision meshes editing the vertices under hkPackedNiTriStripsData (or similar) is quite straight forward. But I don't understand why you don't just scale in the CS once then duplicate? Link to comment Share on other sites More sharing options...
Recommended Posts