FiveFries Posted June 9, 2007 Share Posted June 9, 2007 I followed this guide - Scripting Tutorial: My First Spell - to try to make a simple force field spell and this is what I came up with: http://i1.uploadem.com/06102007/1.png I then saved it as Force Field.esp as you can see here: http://i1.uploadem.com/06102007/2.png I then fired up Oblivion Mod Manager, checked the box to activate Force Field.esp, unchecked all the other mods, started a new game, and then finally typed "player.addspell 00000800" (yes, that is the correct FormID) and got this error message: Script 'SysWindowCompileAndRun', line 1: Invalid spell item '00000800' for parameter spell item. Compiled script not saved! I'm pretty sure I saved it correctly. Not only can I see it in my \data folder but I can see it also in OBMM. Perhaps I missed a step or something? Please help as this is my first "mod." Thanks. Link to comment Share on other sites More sharing options...
Abramul Posted June 9, 2007 Share Posted June 9, 2007 Disable all mods except yours, and try 01000800 instead. Link to comment Share on other sites More sharing options...
Zeds_dead Posted September 8, 2007 Share Posted September 8, 2007 I had the same problem. Ok, disable all mods.....but I want to use those mods. Whats the trick? Link to comment Share on other sites More sharing options...
GBHis Posted September 9, 2007 Share Posted September 9, 2007 I had the same problem. Ok, disable all mods.....but I want to use those mods. Whats the trick?Uhm. There's probably some nice trick, but I haven't found it. I'd go for having a quest giving you it. I'll get you a link to the tutorial on the wiki:http://cs.elderscrolls.com/constwiki/index.../Start_Your_Mod Oblivion automatically assigns an ID your mod.That's the first to numbers in your ID.the master has 00.Mod number 1 has 01.mod number 15 has 0f (using hexadecimal numbering). Thus, you can only have ff mods enabled at one time. That's 16*16-1 == 255 (not counting the master).I'm sorry, my grammar is vulked, I'm on my way to bed. Link to comment Share on other sites More sharing options...
Zeds_dead Posted September 10, 2007 Share Posted September 10, 2007 I had the same problem. Ok, disable all mods.....but I want to use those mods. Whats the trick?Uhm. There's probably some nice trick, but I haven't found it. I'd go for having a quest giving you it. I'll get you a link to the tutorial on the wiki:http://cs.elderscrolls.com/constwiki/index.../Start_Your_Mod Oblivion automatically assigns an ID your mod.That's the first to numbers in your ID.the master has 00.Mod number 1 has 01.mod number 15 has 0f (using hexadecimal numbering). Thus, you can only have ff mods enabled at one time. That's 16*16-1 == 255 (not counting the master).I'm sorry, my grammar is vulked, I'm on my way to bed. I appreciate your time given to answer my question, thanks! :rolleyes: The quest method probably is the best way to go and works like a champ. ( I just jumped into modding at the script tutorial )I was wondering about those ID's and what prevents 2 or more mods from having the same ID assigned to different ... items. Link to comment Share on other sites More sharing options...
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