AndrealphusVIII Posted January 19, 2016 Share Posted January 19, 2016 I'm adding ownership to several houses. I have done the following:Added NPCs to the houses with their own AI packages.Added the NPCs to a faction and locklistGave the NPCs a keyGave the cell the appropriate ownership faction and locklistGave all doors (inside and outside) the proper key requirement, lock level and faction ownership.For some reason, though, the houses remain locked 24/7 and entering them is considered tresspassing. Am I doing something wrong? Is there an option somewhere to add hours on which the houses are locked and reopened? Thanks in advance Kind regards Andre Link to comment Share on other sites More sharing options...
icecreamassassin Posted January 20, 2016 Share Posted January 20, 2016 Have you set any of your NPC AI Packages that start at your "Opening time" with the Door flag to unlock doors? Link to comment Share on other sites More sharing options...
AndrealphusVIII Posted January 20, 2016 Author Share Posted January 20, 2016 I'll check out the AI packages. Thank you. :) Link to comment Share on other sites More sharing options...
agerweb Posted January 21, 2016 Share Posted January 21, 2016 If you want the NPC's to unlock their houses but they don't have a specific package to do something (like a shop keeper or wandering around) I just do a 9x9 timed sandbox on editor location with unlock as true. If you give an NPC a key to his house I have found there is little point in setting lock lists. Link to comment Share on other sites More sharing options...
Surjamte Posted April 21, 2019 Share Posted April 21, 2019 I've done the same as OP, except I've also got a sandbox package with unlock as true. Still got the problem with permanently locked doors. Link to comment Share on other sites More sharing options...
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