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script merger conflicts...need help please dont no what to do


ragekillerz

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hello all im new to witcher 3 modding and this is the first time iv come across a conflict and having to use the script merger and im really really lost with it all and need help.

 

im using about 8 mods. 4 of witch are conflicting. when i open up script merger i have 7 plus sighns. 6 of them are friendly HUD and localizaiton fix and the other is friendly HUD,AMM and KNGDoF i clicked the script box witch selected all of them and clicked the merge button. A few times a box came up with a option to open folders and click ok. there was a small box saying 0 conflicts but continuing the merge its come to a stop were it cant fix 2 conflicts and then opend up this screen with the following

 

A(Base) vanila, B:mod0000 MergedFile C:modKNGDoF and Output:PlayerWitcher.ws. some text is highlited in yellow on B and C and under the output

 

B: is

 

//AMM+
timer function InitAMM(dt : float, id : int) {

vAMM.Init();

 

C: is

 

/KNGDOF
timer function InitKNGDOF(dt : float, id : int) {

 

 

and Output is

 

<Merge Conflict>

 

i dont no what to do. can anyone advise me? iv tryd to explain it as best i can.thanks

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update .by trial and error i tryd pasting the yellow text in B to the output merge conflict. and the yellow text from C to the other merger conflict line. saved exited and it merged everything together and no conflicts are shown..yet when i try to run the game now it gives me an error and dose nto load. :S

 

Error [mod0000_mergedfiles]game\player\playerwitcher.ws(7758) : Unexpected end of file found after '{

 

im so lost :S

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