Deleted4610270User Posted January 20, 2016 Share Posted January 20, 2016 I am so sick and tired of badly-compressed textures or texture made in some way that Fallout 4 will not accept after patch 1.3! I use many textures (20GB worth) and ever since the new patch, many of the old textures that worked fine with patch 1.2, now cause CTD's after patch 1.3.45/1.3.47. I have to go inside my Textures folder, and spend MANY HOURS cutting and pasting a ton of textures to properly isolate the one causing CTD's. Then I remove it and CTD's stop happening. The problem is that after path 1.3 I had several textures, each one causing CTD's in a different location. I already got rid of 3 that allowed me to have CTD-free gameplay in several areas, but other areas still get CTD's. Its 100% caused by texture files. I thought maybe settings were causing it, but it doesn't matter what settings I used or if I reset .INI files, etc. CTD's will happen when Fallout 4 does not like some specific textures. I know with patch 1.2, one developer incorrectly compressed or not compressed a texture that caused CTD's. Then he admitted to it and corrected it. Again, in my case, CTD's are caused by specific texture files. I do not understand why the same textures that worked with patch 1.2 no longer work with patch 1.3. I also need to find a way to isolate those textures without going folder by folder, file for file, and testing God-knows how many areas! 1. What do I do now to get rid of these bad textures? Going folder by folder and file by file is CRAZY and SUPER time consuming.2. Is there some sort of a DEBUG or DEVELOPER mode which would log information and then tell me which exact texture caused the crash or maybe which texture was last loaded, so I can capture its name and delete it? There's GOT to be something like that. 3. Maybe someone can create a Texture Verification Tool or some mod that will simply test if Fallout 4 will load those textures??? Link to comment Share on other sites More sharing options...
Deleted4610270User Posted January 20, 2016 Author Share Posted January 20, 2016 Thanks! I figured it out. I was changing to many variables to make a proper conclusion, but it seems ever since 1.3 patch, to make the game work without crashes, I absolutely had to set:iPresentInterval=1andbForceIgnoreSmoothness=0 (apparently this one has nothing to do with Mouse Acceleration, but somehow affects textures) Again, thanks for helping me out. With 1.2 Patch, I setiPresentInterval=0andbForceIgnoreSmoothness=1 With settings above and 1.2 patch, I got very responsive motion and to make sure no errors happened, I used ENB V-Sync=True and Frame Rate Limiter = 60. This no longer works. Oh well, at least there are no more crashes of any kind! Thanks! Link to comment Share on other sites More sharing options...
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