bobthesnail23 Posted April 17, 2011 Share Posted April 17, 2011 I've been attempting to add items to a custom chest placed in the ICmarketplace, I've done this before. Thing is, I lost my game discs and nocd cracks are kind of not MOD friendly, from what I understand (especially with OBSE!), so I bought the steam version.Everything seems to be running correctly, after some routine mod tweaking.But I want to ad items from some mods into a chest for easy access, as I am rather lazy :PSo I create a custom chest, after having loaded up a couple mods, and adding all the items. I then lock the chest, make it persistent reference tabbed, place it carefully, and save it into the data folder. Here's the odd part: When I go to it in game, inside the chest are any vanilla items that may be in there (I've been using Jyggylag's sword as a reference), but all the mod items are not there (mods are all activated, if that matters.Instead, what I find is an item with no icon named after whatever I named the chest! The object is completely useless insofar as I can tell. The only things I can think of are:1) It cannot do multiple mods at a time. I added one weapon from one mod to a chest with a modified speed, and it worked. So maybe.2) It cannot handle that many items in one chest (again, one sword added worked, so maybe? I haven't a clue.)3) It's some weird STEAM thing. Unlikely, but you never know... Dunno if you can see it, but the screenshot attached shows an item named A Special Gift, which is the name of the container it is found in. It's a nothing item... worth nothing, does nothing, etc. Link to comment Share on other sites More sharing options...
fg109 Posted April 17, 2011 Share Posted April 17, 2011 Those modded items, did you duplicate them into your mod, or did you just put them into the chest? If it's the latter, then did you remember to set all those mods as masters to your mod? Link to comment Share on other sites More sharing options...
kingtitan Posted April 17, 2011 Share Posted April 17, 2011 If i understand the problem correctly, I have had the same problem. What i did to fix it was that I made the custom mod (from where the custom items come from) as the active file when making that modification. Making a new esp removes necessary depedancies that are needed to make the custom items appear in game, while editing the original esp keeps the dependancies on which it was built, making the items appear in game. Try that out and tell us what happens. Link to comment Share on other sites More sharing options...
bobthesnail23 Posted April 17, 2011 Author Share Posted April 17, 2011 I dragndropped like the guides told me too. I'm such a good little modder, lol.I'm setting all the files involved to active, in case I missed it earlier. Be right back, folks . Link to comment Share on other sites More sharing options...
bobthesnail23 Posted April 17, 2011 Author Share Posted April 17, 2011 Kingtitan's fix "sort of" worked. I'm getting mod items in th chest I placed... but only 1 set, from a single mod. Maybe that jsut means I have to modify the items from each mod one at a time? I'm okay with this. Anyways, setting the files as active seems to have made progress. Link to comment Share on other sites More sharing options...
fg109 Posted April 17, 2011 Share Posted April 17, 2011 ESP files modify ESM files. ESP files do not (usually) modify other ESP files. Since the files that those items came from are ESP files, your mod cannot pull the information from the other mods. So if you want your mod to work, you need to do 1 of 2 things. 1. Copy all the items as new items in your mod. Put these copied items into your chest, not the original ones. 2. Use Wrye Bash or some other utility to add the ESP files from which you get your items as master to your own mod file. Link to comment Share on other sites More sharing options...
Maskar Posted April 17, 2011 Share Posted April 17, 2011 I myself just convert esps to master files, but you could also use the Construction Set Extender so you don't have to. Link to comment Share on other sites More sharing options...
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