hayeseyah Posted April 17, 2011 Share Posted April 17, 2011 Is there a guide that teaches how to add weapons to the game?I know how to add static objects but not weapons I can create good nif files the only problem is how to put that files in the game. many thanks Link to comment Share on other sites More sharing options...
davidlallen Posted April 17, 2011 Share Posted April 17, 2011 There is not much difference between adding a static and adding a new weapon. One way to add a static is to click a static in the object window, type in a new name, and press return. Then geck asks you if you want to rename the object or create a new one. If you choose to create a new one, then you can edit the model field to add your nif. This way, your new object has all the properties of the old one. You can edit other properties using the "edit" menu choice. Add your new weapon the same way. Pick some weapon which it is close to. Copy it, add your model, and then use "edit" to change any other properties. Link to comment Share on other sites More sharing options...
hayeseyah Posted April 17, 2011 Author Share Posted April 17, 2011 (edited) thanks davidlallen very useful and now I got a problem with the nif file the 3d gun In nifskope works 100%, it's fully textured, but when I try to import the .nif file in the geck in the window menu that shows the modded file, I see an huge explamation mark. h*e*l*p* Edited April 17, 2011 by hayeseyah Link to comment Share on other sites More sharing options...
hayeseyah Posted April 18, 2011 Author Share Posted April 18, 2011 when i try to paste meshes in nifskope Nif versions differcurrent file version 20.2.0.7clipboard data version 20.0.0.5 how to resolve?? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 18, 2011 Share Posted April 18, 2011 Paste from a fallout3 nif, not an oblivion one. If you are using blender, you can import the oblivion one and export as fallout.I have no idea why you would want to copy/paste in nifskope, it is really unnecessary. Link to comment Share on other sites More sharing options...
hayeseyah Posted April 18, 2011 Author Share Posted April 18, 2011 my saver thanks to you I bring pyffi and blender nif scrips to the party, :wallbash: now I'll try to understand what blender wants. I've imported the textured gun from 3Ds Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 18, 2011 Share Posted April 18, 2011 I'm sure there's a way in 3DS, I just don't know it. Link to comment Share on other sites More sharing options...
hayeseyah Posted April 19, 2011 Author Share Posted April 19, 2011 3DS is ok it's the only alliednifskope and blender are the enemies blender is little better, with it I've ported successfully the model in geck window, gun looks great it's fully textured, but it has no axis so I cant move it. cr*p Link to comment Share on other sites More sharing options...
hayeseyah Posted April 20, 2011 Author Share Posted April 20, 2011 (edited) First mod an easy one to start to understand how things works, it's a combat shotgun with an huge .357 cylinder replacing the drum...and... gun on the ground MODDEDinventory MODDEDequip 1st and 3rd person VANILLA world object -> static I've putted the static .nifchanged some stats http://img708.imageshack.us/img708/3448/cylinder.jpg http://img25.imageshack.us/img25/6850/cylinderstats.jpg edit SUCCESS problem of folders Edited April 21, 2011 by hayeseyah Link to comment Share on other sites More sharing options...
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