Kirbs1 Posted April 17, 2011 Share Posted April 17, 2011 I recently read The Stand by Stephen King, and thought if redesigned it could be made into a very good mod/game expansion. However, I am horribly inept at using GECK, and after using a fair amount of mods, I have come to the conclusion that there are many people here that could potentially make this dream a reality. If anyone doesn't know how the story goes but would be willing to help, give suggestion about what to put in or what to implement, or recomend people for me to ask, please feel free to say something. I have a loose idea of what I want in the mod and how to go about it, but as I am not a modder and this is for the community I feel it is only right that the community gets a say on what happens. Right now, I know I definately want rival factions, voice acting (I see it as a must for a mod, especially one of this size), and I want to have the are be BIG. I mean very big, Capital Wasteland big. But again, I don't know if there are size restrictions or anything, I again will wait for a veteran modder to help with this. If anyone has anything to say about it please speak up, I would like to hear any ideas or any comments. If this sounds like a project you would like to help on either say it in a comment or message me. Either work, and I will try to get back to you ASAP. I do understand that this is a very big project that will take a lot of time to put together and implement, but if we can pull this off it will truly be a wonder to behold. I appreciate anyone taking the time to read and/or respond to this, and I really hope we can get the ball rolling on this. Link to comment Share on other sites More sharing options...
kibblesticks Posted April 17, 2011 Share Posted April 17, 2011 (edited) Since you're asking other modders to do most of the work as far as the geck is concerned, you might consider putting together a detailed timeline for your mod idea. Dialouge scripts, concept art, building ideas, etc... would show you were committed to a project. You're going to attract very little to no interest by just saying "I want a massive mod made, but don't have any ideas myself". Even then it's by no means a given that others will contribute, it's always more fun coming up with ideas than putting in time and effort making them a reality. Good luck with it though, just read the synopsis for "The Stand" on wikipedia and it sounds very interesting. :turned: Edited April 17, 2011 by kibblesticks Link to comment Share on other sites More sharing options...
Kirbs1 Posted April 17, 2011 Author Share Posted April 17, 2011 Thank you very much, you brought up several good points. Really it was more of a shot in the dark today, since I dont know if most of what I want is even possible. I wanted to hold off on more of the design process until I got confirmation that a mod of this size would even be possible, but I see now that I need to go more into depth before itll even get off the ground. A lot of the mod is still up in the air since I wanted to get more input before I started designing it. If possible I kind of wanted to start with a small settlement, no more than a few shacks, and as the player gathers up more characters and companions the city grows and might even reflect to show what type city the player is leaning towards. I would want to keep (at least loosely) based on the book story and have the two factions separated by a mountain or a large river or something of that nature as each side builds up their cities and followers to get ready for the final confrontation. Im not sure whether you can make a city grow based on how many live there as opposed to expanding yourself like in the RTS mod. Link to comment Share on other sites More sharing options...
Nadin Posted April 18, 2011 Share Posted April 18, 2011 Well, go ahead and pitch your idea, your script. I enjoyed the book immensely, so I'm intrigued. Link to comment Share on other sites More sharing options...
Kirbs1 Posted April 18, 2011 Author Share Posted April 18, 2011 (edited) I haven't been able to find a good map for it yet, but I was thinking for the two different cities to be set up differently. If sticking with the general "good v. bad" motif from the book, I was thinking the "good" city would be more orderly with houses and shops lined up against the streets, with different sectors (housing and shops sector) kind of like how New York City is set up, only less cluttered. The "bad" city I was thinking would be a lot more disorganized, resembling more of a tribe aspect, with tents and shacks all surrounding a bigger building or longhouse that serves as a headquarters and home for their leader, kind of like how the Great Khans are set up in Fallout New Vegas. I think the "evil" group would also have a lot more guards and cop-type personnel walking around with the ambiance of more gloom and suppression, but a general okay attitude about the entire situation. I do actually have a couple of questions for whosoever reads this. Is it possible to make a new land to rival the size of the Capital Wasteland? Also, does anyone know if there is a way to place mounted guns on a battlement? I've been looking around and haven't been able to find a mod for a gun like a 50cal machine gun on a mount over some sandbags on a watchtower or that kind of idea. Lastly (for now), does anyone know if a couple different people can make different parts of the landscape and then just put it all together like a puzzle, or does one person have to make the entire thing? Script-wise I am not that far because I don't know a lot of the small details or quest details. What I do have is that when the Lone Wanderer arrives in this strange land, he/she passes through a town or two that are completely deserted. One or two corpses lie around, but other than that no sign of life. As they travel they come upon a small battle maybe 3v3 or 5v5, and as they get closer an NPC runs over and tells them what is going on, what happened to the area, and who the two groups are. After the battle is over, the living group heads back to their home camp with a few inhabitants of the local area. I have not yet figured out exact dialogue, but I know the direction I want the conversations to go. As the wanderer treks on they see more survivors living in small towns along the main road with other side roads jutting out in every direction. As the lone wanderer comes up to a break in the main road that makes it split into two different directions, they come across two criers with a few guards. The Lone Wanderer can go talk to both of them to find out the lay of the land, each side's view of what is happening (Each side thinks they are in the right and the other side is wrong), what their own cities are like, and other small miscellaneous facts about the time. At this point the Lone Wanderer can travel to both settlements, talk to the head honcho and a few other people at each camp, and decide who they want to align themselves with. To do that, they have a conversation with the top person from either camp and tell them that they want to join the group. This makes them enemies with the other side. Once they are allied with one side or the other, they can start doing quests to help out around camp, like bringing the generators back online, gathering followers and supplies, strengthening defenses, and building up the city. As more and more people join the city, the city starts to have more houses and shops available, and a choice for more border patrol. That is about as far as I am at the current moment, I am trying to come up with more material. Edited April 18, 2011 by Kirbs1 Link to comment Share on other sites More sharing options...
kibblesticks Posted April 18, 2011 Share Posted April 18, 2011 Is it possible to make a new land to rival the size of the Capital Wasteland? In theory, yes. In practice... still yes but there would be little point unless you had something to fill the space. It would be very time consuming (I'm talking a year or two, allowing for a life outside of modding) to make a decent sized, open plan city. You'll notice that DC in Fallout 3 is split into a lot of small sections, usually containing one large building and a variety of smaller ones like shops. This gives the impression of being in a large city without actually having to build the entire thing. Vegas is open plan and is no-where near as good a city as DC was (IMO) because the AI, nav-meshing system and building meshes aren't designed for massive open plan cities. I'm not saying it can't be done. But filling the space to make wandering around interesting is going to be the trickiest part. Try making just a small village in the GECK and you'll soon see what I'm talking about. Also I apologise, I realise I'm being discouraging but maybe if you morphed your idea into something that could be done in small chapters it might work better? Link to comment Share on other sites More sharing options...
Kirbs1 Posted April 18, 2011 Author Share Posted April 18, 2011 Thank you very much. And you are very right, maybe such a big map is too much. I do, however want to give the impression that there are two separate factions making it seem like different countries, but to do that I don't want them to be too close. But on the same token it cant be that big since, as you said, filling the space would be the problem. Okay, I'll give this a some more thought and see what I come up with. Link to comment Share on other sites More sharing options...
Kirbs1 Posted April 21, 2011 Author Share Posted April 21, 2011 I do have a quick question, how many quests is a good storyline? I don't want to make it too long or too short. Link to comment Share on other sites More sharing options...
Nadin Posted April 21, 2011 Share Posted April 21, 2011 In answer to your questions:Yes, but not feasible.Yes, but it would be a buggy pain in the neck that can't be used by AI.Yes, if you link them via worldspaces, which you should really do anyway, for the sake of loading time.A questline should be as long as it is. Don't add filler or remove portions to make it "ideal". I actually really like your idea. However, I'd suggest that the layout of the cities be more in tune with the way each group works, not it's karmic affiliation. This would be somewhat disorienting, new, and therefore could be very interesting. It also allows you more room to make the groups morally grey. Also, when designing, clutter allows you to create a personality without having to change the style of the place. For example, in the "bad" city, you lift up a barrel and see a bloodstain underneath. That says a lot without having to add too many new NPC's or buildings. Speaking of which, an important detail is how many NPC's you want per city, as well as how many are fully fleshed out and how many are eye candy. Link to comment Share on other sites More sharing options...
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