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Skyrim memory patch questions,


Murielkai

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I was trying to read up on Skyrim memory patch but some of the articles are confusing.

 

Here is one of the articles here: http://forums.nexusmods.com/index.php?/topic/1340369-skyrim-memory-patch-fixing-ils-ugrids-ctd-freezes-for-real/

 

From that article I assume you need some kind of ".dll" that is modified or patched (or both)? Then you need to make a change in your SKSE.ini, that does not exist - so I have to make one. On one version you type something about a first born child in your SKSE.ini to activate it and on another version you just put in a few lines about a memory patch.

 

....So what the f*** is Skyrim memory patch and is it included in the latest version of SKSE? If so then how do I activate it?

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http://www.nexusmods.com/skyrim/mods/51038/? Download the INI file here It has all the necessary lines there is also a Link for SKSE the memory patch has already been included with it.

 

You will see the line: DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

 

That DefaultHeap size should be enough If you need to increase it further I would suggest looking around Reddit on the subject I'm guessing you also have enb? I would certainly add that for additional help towards your memory adjustment.

 

EDIT: I'm not chastising you with the link description I use it as it has some useful info on the front page.

 

Basically It allows skyrim to use more memory than what originally could use. However still look up about adding more and more mods before you think this is a magical fix. This should help with loading screens and possible CTD's to a good degree however.

Edited by Guest
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Yeah I found that link just before reading this and downloaded it. The thing is, I am trying to rebuild an older mod configuration. I had the entire mod manager folder from an old game with all the mods in it. After going through and updating all the mods to their newest version I installed them all (the same way I always have in the past). The game was crashing badly so I started the long process of elimination and realized right off that LOOT was making a mess of things, so i reverted to BOSS (which I used during the earlier builds with this same mod setup). When I went to launch the game I was experiencing the "physics" bug where the carts during the intro sequence are being tossed around.

 

Anyway, I was told that the memory patch might help with the physics bug so that is why I was asking. But if all you have to do is use the latest version of SKSE and use that ini file then.... it is not helping my issue any. I installed it and nothing seems to be different, still crashing.

 

It is most likely my load order... I will have to continue installing one mod at a time and testing until I get it all worked out. I was really hoping for a magic wand fix. Heh.

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Check you have vsync enabled if your frame rate goes on a ridiculous spree the Havok physics goes apeshit I believe. Also if it's the carts only:

 

This should help for the Opening sequence only http://www.nexusmods.com/skyrim/mods/65538/?

 

But if you use touring carriages use this one more useful IMO

 

http://www.nexusmods.com/skyrim/mods/46703/?

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There are numerous 'memory patches' for Skyrim and they do different things:

 

Firstly is the the sheson memory patch which, as I understand, is now included with SKSE. This changes the memory handling within the game engine itself and stops a lot of CTD (crash to desktop) issues and especially things to do with uGrid increases.

 

Secondly are memory tweaks within the Skyrim ini files themselves. These are not so much patches but variables that can tune the game to your system. Some actually help but others, and certain combinations of settings, can actually cause more problems than they fix.

 

Lastly is the ENB memory patch which is specifically to do with ENB but also acts as a memory manager replacement for the actual graphics driver memory handling. Essentially what this patch does is enables texture compression and other such performance bells and whistles, but it also enables Skyrim to use more RAM and use it more effectively. The ENB memory patches are built-in to the newest versions of ENB so all you need in one place.

 

 

Now - while all of these things can be used in conjunction with each other, doing so with default settings or just trying to max everything out will not guarantee better performance, and like I said can actually degrade performance and visual quality in some cases.

 

Making everything work at optimised levels is not always a 'plug and play' task and takes a bit of research and trial and error to find that sweet spot. Many people share their ini files and setups which can become confusing, what you need to do to start with is know your rig - what RAM does it have? VRAM? What is the configuration of the memory? Are any SLI or integrated/discrete setups enabled? What CPU you have and how many cores?

 

Next I would read a lot and read all footnotes and side notes. STEP has some fantastic easy to understand tutorials that explain some of the underlying mechanics of settings. For what it might be worth I myself have made guides for getting Skyrim running at its best with included ini presets and a detailed ENB preset with a guide on how to get the best out of the settings, including memory tweaks!

 

As a last note I would just like to emphasise the point on there being limits. I don't know your load order, texture packs or your rig specs so this is purely a heads up. You may have a lot of headroom left (I gave up a number of times on my aging rigs - got there in the end though), but THERE ARE limits to what can be done. Tweaking and performance boosters can only do so much up to a point. At that point though, some things will have to give. Whether it is number of mods, reducing or optimising textures, turning subtle features off or reducing values here and there in the ini, you will have to test it out for yourself and see what you can live without (or can't see any bloody difference anyway :laugh: ) or find 'cheaper' workarounds that give the same effect for less cost (fps).

 

Good luck!

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I think the horse carriage fix from the link worked, I appreciate it very much. It's so weird though, I never had the bouncing cart issue with this same build on Windows 7 (using Windows 10 now).

 

I will look up some of these other fixes and guides that people linked. Thanks again.

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