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Trouble with regional object generation


kallaway1

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I just created a new worldspace, a mountain valley. My default land height is 140k, default water height is 137k (river is the lowest point of the valley). I've defined my region in the region editor and dragged six kinds of trees into the object generation pallete, making sure to define correct min and max heights for all of them. The problem is, I'm only getting a single kind of tree over and over again instead of the variety my list holds. They all have the same priority of 50. Can anyone tell me what I might be doing wrong?
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