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Nifskope texture problem/confusion - rabbit.nif


IWantedMyDog

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Hey guys

So I'm a bit baffled.

 

I am slightly changing the rabbit mesh and textures for skyrim to make some unique bunnies. The mesh was no problem.

 

However in nifskope when I go to change the texture, it overlays the new texture over the old texture, but does not replace. Even though I have replaced the texture for the two places in the list it shows up. It's very subtle as this is a white rabbit with grey points, see how it's slightly darker on the nose? The eye changes properly.

 

The mesh

 

tumblr_o1a2hgovUq1qh8fino1_400.jpg UV seems correct? tumblr_o1a3uldauX1qh8fino1_400.jpg

 

tumblr_o1a2hgovUq1qh8fino2_400.jpg to tumblr_o1a2hgovUq1qh8fino3_400.jpg

 

shows as in CK:

 

tumblr_o1a2hgovUq1qh8fino4_400.jpg

 

The shading is also wonky when I put it in CK but I think I know how to fix that. Currently I am leaving *_n.dds as is

 

This happened in both nifskope 1.1 and now in nifskopeAlpha

 

How may I make this a white bunny with grey points?

 

 

Edit. I think I have put this in the wrong subforum...

Edited by IWantedMyDog
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Now I'm even more baffled, I somehow get the skin working in nifskope but when I go into CK the shading is all over the place and makes it look like a camo-bun?

 

This happened with my dog mod as well and I've no idea why, I'm leaving the *n.dds untouched

 

tumblr_inline_o1ab8dqQbu1qg8voh_540.jpg

 

This is very frustrating and I can't find anyone having similar "random shading" issues

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Before exporting the model to nifskope, always fix the normals in max by applying a Xresetform and 2 normal modifers and a smooth.
Or maya it requires "unlock" normals.

Make sure you're using the most recent Nifskope, set BSUV to 4097 THEN Update all tangent spaces.
I assume the normal map is correct?

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