EmissaryOfWind Posted May 29, 2016 Share Posted May 29, 2016 Havok tools. googled it. https://drive.google.com/file/d/0B2rUWJmi6w3DeEZqclFVZlEtUEk/view?usp=sharing For those of you looking. Those are 32 bits. They work just fine for Skyrim and older games, but Fallout 4 uses the new 64 bit Havok, so close but no cigar. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted May 29, 2016 Share Posted May 29, 2016 Hello! Well first off this question has been asnwered essen the Skyrim tools for animations will NOT work. THis is due to them using Havok 32-bit, where as Fallout 4 is noww on Havok 64-bit. The Havok 64-bit SDK cost a ton of money (I believe it was mentioned at $20,000 roughly.). Without access to said SDK, creating animation editing software is VERY difficult. There is a team attempting to create such a tool as we speak though, WITHOUT the SDK.The animations you can do in NIF's are for static objects and things like that, such as fan blades spinning. Link to comment Share on other sites More sharing options...
crysisguy Posted May 30, 2016 Share Posted May 30, 2016 Sorry to side-track the animation topic a bit. Regarding "zeroing" the iron sight, you can somewhat do so by adding the fZoomDataOffsetX, fZoomDataOffsetY, fZoomDataOffsetZ keywords to the scope/iron sight add on of the weapon (or receiver if the iron sight is part of the receiver) and adjusting their values to make the iron sight line up when the player aims down the sight in first person mode. Personally, I think IF there's exist tools or capabilities that allows modders to change existing 3rd person right hand pose from straight rifle grip holding pose (i.e. like the one used in combat rifle, combat shotgun, and radium rifle etc) to pistol grip holding pose (i.e. like the one used in submachine gun, in-game assault rifle), that would resolve a lot of headaches. For example, the radium rifle animation could be a somewhat viable animation of pistol grip rifle type weapon mods if it has a pistol grip pose instead of a straight rifle grip pose. :sad: Sadly, I guess until there are tools that allow modder to edit character skeletons (or future DLC contains AK or AR15 like weapon platforms), we just have to make do with existing animations.(The following screenshots show cases M4 rifle from Modern Firearm mod with pip gun animation. Although screenshot-wise it's somewhat serviceable, you can see the way the character holding the M4's pistol grip is still a bit off. Plus, the reload animation just don't match)http://i.imgur.com/Z9RfhcN.jpghttp://i.imgur.com/ptCL3b6.jpg Link to comment Share on other sites More sharing options...
Zweihard Posted March 19, 2017 Share Posted March 19, 2017 Anyone have any joy with this? I'd like to edit some animations in Dark Souls. Link to comment Share on other sites More sharing options...
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