slash0mega Posted January 21, 2016 Share Posted January 21, 2016 I am trying to rebind the game in a very particular way using the customcontrolmap.txt. what i am trying to do is rebind the up and down arrow keys to the scroll wheel. adding a binding to QuickkeyUp and QuickkeyDown can START the process. but i can not figure out which keybinding i need to edit to keep it moving, as the only thing that key bind dose is open the quick menu with it already moving (kindof like hitting f and up at the same time) now if i set QuickkeyUp QuickkeyDown it works like a charm, just move my hand over and press up and it starts the menu and keeps using it. i thought about just rebind my scroll wheel to the arrow keys, but there is still one more obstacle.... opening the menu freezes you in place. this is the most horrible thing. pressing up and down scrolls through the weapons like i expect, but what is the point of a quick menu if a deathclaw can chew my face while i am scrolling to another weapon. long story short, i am trying to get the scroll wheel to behave like the arrow keys in recards to the quickmenu, and stop asdw from controlling the quickmenu so i can keep moving when under attack and swapping weapons can anybody more familiar with the costomcontrolmap.txt file help me with this pickle.... if these goals are even possible that is. i spent time trying to edit every seeming related keybinding and all i got so far is opening the menu with mouse wheel and disabling zoom. Link to comment Share on other sites More sharing options...
DwellerBenthos Posted January 21, 2016 Share Posted January 21, 2016 I'll take a look tonight, but it might not be possible with just the scripting available now in F4SE. I tried changing something to the scroll wheel, and only got it partially working, so it may be something beyond the script tool at this point. Link to comment Share on other sites More sharing options...
behippo Posted January 21, 2016 Share Posted January 21, 2016 I'll note that we're not actually doing any scripting at this point. F4SE is simply replacing the in-memory string that is the CustomControlMap with the data in your customized CustomControlMap.txt in your f4se directory. We don't change any behavior at all - only what keys trigger that behavior. So it is very possible what you want to do it's feasible without additional changes to Fallout 4 behavior that we simply do not do yet. Link to comment Share on other sites More sharing options...
DwellerBenthos Posted January 22, 2016 Share Posted January 22, 2016 Ah, thanks, good to know. I did try to change some things to the mouse wheel but it would only work scrolling up, not down, the game didn't have a setting for reversing that action. Link to comment Share on other sites More sharing options...
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