VengencemKII Posted April 18, 2011 Share Posted April 18, 2011 (edited) Hello Nexus, I'm a bit new here and this is my first mod for New Vegas. I'm a bit of a veteran modder for other games, having done tons of stuff before but that doesn't mean I'm immune to issues doing something new XD! I have this gun model which I think you'll all like and I'm having some issues working with it in Nifskope and the GECK. http://img801.imageshack.us/img801/3596/superbaretta.jpghttp://img856.imageshack.us/img856/9385/superbarettalayout.jpg Its a model I made combining the attributes of a lot of other pistols to become a fictional machine pistol. I've got pretty much everything modeled and textured out. Now for the problem side. Though it probably exists I'm not terribly aware of a nifskope tutorial that tells me EXACTLY what to do to get a gun to work in NV. What I did was I edited my exported NIF file to be EXACTLY like the 9mm pistol and the DW Desert Eagle mod. But when I load up the model in the GECK it is invisible! I even slapped my model into the 9mm model scene and it is still invisible. I'm not really sure what causes this as I checked every little thing of the NIF. Maybe I missed a lot of stuff as I was rigging it at 12am but still... I am willing to send the model to someone willing to NIF it up so it will be visible in the GECK AND animations working. The whole ejecting shell casing, bar sliding back, clip reload etc. Then I will upload it for all to download. I really want to put this up for download for all to have fun with, but I can't get this working alone. Dozens of hours of work lies in the balance :thumbsup: , lets get this done! I'll send the model via PM to whomever is willing to get this working. Edited April 18, 2011 by VengencemKII Link to comment Share on other sites More sharing options...
pwnedbyscope Posted April 18, 2011 Share Posted April 18, 2011 try flipping the normals?? Link to comment Share on other sites More sharing options...
VengencemKII Posted April 18, 2011 Author Share Posted April 18, 2011 That... shouldn't be the problem. The model's normals are fine in NifSkope, but the whole thing is invisible in the GECK. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 18, 2011 Share Posted April 18, 2011 Is shadow map ticked? Link to comment Share on other sites More sharing options...
VengencemKII Posted April 18, 2011 Author Share Posted April 18, 2011 Is shadow map ticked? Shadow map? In the GECK or Nifskope? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 18, 2011 Share Posted April 18, 2011 nifskope, under bsshaderpplightingproperties->shader flags, or in your nif export settings. Link to comment Share on other sites More sharing options...
VengencemKII Posted April 18, 2011 Author Share Posted April 18, 2011 Such a simple solution.... jeez man. Well weapon's working now. Got some issues with rotations, apparently things are off axis. Well once this is fixed I'll upload this mod for all to play with. Link to comment Share on other sites More sharing options...
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