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Big Problems: Essential NPCs die


AniGa

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I have a big problem in my game. :sad:

 

Essential NPCs, or at the very least followers that are set to essential, still die anyway for me.

 

Two examples:

- I set Sofia (a follower from a mod, you surely know her) to essential via her options; nope, she can still die

- I manage my other followers with Amazing Follower Tweaks, making sure to set them to "Follower can not permanently die"; nope, they still do

 

Please, can someone help me...?

Why is the essential status in my game broken?

 

Here's my load order:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SkyTEST-RealisticAnimals&Predators.esm
CompanionArissa.esm
MFVM.esm
RE_RealEstate_Core.esp
becomeahighwayman.esp
Character Creation Overhaul.esp
SoS - The Wilds.esp
SoS - Civilization.esp
SoS - The Dungeons.esp
Weapons & Armor Fixes_Remade.esp
sjel blad castle.esp
RE_RealEstate.esp
Cloaks.esp
The Force.esp
CCO - Permanent Birthsigns.esp
DA_Skyship.esp
Better Vampires.esp
Imp's More Complex Needs.esp
Chesko_Frostfall.esp
LIAT - Sounds.esp
_tck_SpellCrafting.esp
SkyUI.esp
Gifts Of The Outsider.esp
Sneak Tools.esp
Equipping Overhaul.esp
CCO - Oblivion Carry Weights.esp
kuerteeGoldAjustment.esp
RealisticHumanoidMovementSpeed.esp
Convenient Horses.esp
CCO - Dynamic Skill Progression.esp
Sneak Tools Vanilla Hoods.esp
CCO - Diverse Races And Genders.esp
LIAT - Less NPCs.esp
LIAT - NPCs.esp
Thugs.esp
HT Social NPCs.esp
NonEssentialChildren.esp
PerkusMaximus_Master.esp
PerkusMaximus_Warrior.esp
DeadlyCombat.esp
DeadlyCombat_GiantsAIFix.esp
DeadlyDragons.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
PerMa Expansion 1 - Wintermyst.esp
PerkusMaximus_Mage.esp
Sneak Tools Vanilla Masks.esp
PerkusMaximus_Thief.esp
Throwing_Weapons_Redux.esp
PerMa_USKP master patch.esp
PerMa_Survivalism.esp
MFVM_Hearthfire_Patch.esp
MFVM_ChildrenFight_Patch.esp
Ghosu - Project Flintlock - Ammo Addon.esp
Ghosu - Project Flintlock.esp
RealisticCarryWeight.esp
FNIS.esp
VL No AoE Drain.esp
P1FlyingRing.esp
Animated Dragon Wings.esp
Dual Wield Parrying_SKSE.esp
Alduin78_StarWars.esp
Infinite Gold For Merchants.esp
HP-NoReq.esp
GoldenVendors.esp
Magicka Sabers.esp
Balanced_Magic.esp
Balanced_Magic_Dawnguard.esp
_tck_SpellCraftingPerma.esp
AmazingFollowerTweaks.esp
SofiaFollower.esp
Brawl Bugs CE.esp
Alternate Start - Live Another Life.esp
Pre PaMa WAFR Patch.esp
Fast Respawns And Rich Merchants.esp
(And of course it's a legal Steam copy of the game, updated, and with all expansions.)
My rig:
CPU: AMD Phenom II X6 1100T (Hexacore 3.3 GHz)
GPU: nVIDIA GeForce GTX 570
OS: Windows 7 Home Premium 64-bit
RAM: 8 GB
(Or in short: More than powerful enough to still get high FPS and no stuttering or lag on a heavily modded Skyrim.)
Please help. :sad:
Greets,
AG
Edited by AniGa
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CAN BE CLOSED.

 

I got rid of Perkus Maximus.

As great as that mod is - gawd-DAMN, is it incompatible with practically anything ever made or even just thought about.

It messes with yer game SO much if you have even just a single incompatible mod installed... problem is, nigh-stupid amounts of mods are incompatible with it. ^^"

 

 

Greets,

AG

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The problem is not perkus maximus . the problem is 1) you did not install perkus completely (no tes5edit/ bash patches, patchusmaximus) 2) you have mods that are already integrated in perkus (sneak tools), 3) you also have mods that are so old there not safe to use (magicka sabers, golden vendors) 4) you have the separate patches instead of the unofficial legendary edition patch. 5) also i see a few mods that i believe most definitely conflict Fast respawns and rich merchants (respawn can be done with bash patch). and infinite gold for merchants. golden vendors (not updated since 2012 dangerous plugin) 6) perma survivalism without frostfall (not sure if it is needed anymore with frostfall 3) 7)gold adjustment if it makes gold have weight its not needed and realistic carry weight is also not needed.

Edited by Adarcer
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