skinnytecboy Posted January 22, 2016 Share Posted January 22, 2016 Hello fellow modders. I'm posting in the slimmest hope that someone out there can help me with my particular problem. Now that I've hopefully grabbed your attention, here's my issue. Over the past year I've been working upon an update for my mod: M.H.A.R.P.H.I.N. In the update I have a cell that uses a custom nif based upon the Azura sphere. It's a uniquely named nif that points to custom textures. Now here's the thing. In my original data folder (I've created a back up for testing, bare with me as it will make sense soon) the sphere shows in ck and in game fine. But when I try my custom install folder to test, the texture for the sphere doesn't show in game (it shows in ck). It is not a "textures" path issue, I've checked the copied nif, and it appears correct. Also, it is not a local issue; I've asked a friend to test the mod, and same result. I'm completely perplexed by this. The mod is 98% done and this is making me tear my hair out! Any ideas? Thanks in advance. Link to comment Share on other sites More sharing options...
Tamira Posted January 23, 2016 Share Posted January 23, 2016 Can you upload nif and texture so we can have a look at it? Link to comment Share on other sites More sharing options...
skinnytecboy Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) Thanks Tamira. I'm uploading to Dropbox now... Okay as I'm fairly certain that the issue is something other than nif/textures I thought it would make more sense to upload the full mod: https://db.tt/vbxDbr30 To see the cell in question; type coc skmfrobinscott Edited January 23, 2016 by skinnytecboy Link to comment Share on other sites More sharing options...
Tamira Posted January 23, 2016 Share Posted January 23, 2016 (edited) I made a test:First I replaced the original azurasphere in the azurasstarinterior with your mesh and there it was visible.Then I changed the lighting template of your interior from UstengravTemplate to the AzurasStarTemplate and now your custom texture is visible.So you have to fiddle around with the lighting of your interior I think.But maybe I completely misunderstood your problem with the custom test folder .... Edited January 23, 2016 by Tamira Link to comment Share on other sites More sharing options...
KorinOo Posted January 23, 2016 Share Posted January 23, 2016 (edited) Yep, your sphere .nif is perfectly fine. You just have too thick fog in that lighting template to see it :tongue: Here is my slightly edited LT: screenshotAnd this is how it looks in game: screenshot Edited January 23, 2016 by KorinOo Link to comment Share on other sites More sharing options...
skinnytecboy Posted January 23, 2016 Author Share Posted January 23, 2016 Thanks, you both are my heroes. I will tinker around with the lighting and see what gives :) Link to comment Share on other sites More sharing options...
skinnytecboy Posted January 23, 2016 Author Share Posted January 23, 2016 Okay, you're both right, it's defo the lighting. Thank you :) Now that I think of it, it makes sense because my default data folder has lighting mods installed that my test one doesn't. Back to tinkering ;) Link to comment Share on other sites More sharing options...
skinnytecboy Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) Phew! Finally got it working. It turns out that for me, it was a sky issue. No matter what I tried, the sky was just showing up brighter than the object. In the end I resolved this by using sky lighting instead and it works fine. http://i.imgur.com/RRyQTxh.png And here's another one that wasn't displaying correctly http://i.imgur.com/vEn4VVo.png Kudos given. Thank you Edited January 23, 2016 by skinnytecboy Link to comment Share on other sites More sharing options...
skinnytecboy Posted January 23, 2016 Author Share Posted January 23, 2016 Here's an extra pic ;) http://i.imgur.com/q8Mys2h.jpg Link to comment Share on other sites More sharing options...
Tamira Posted January 23, 2016 Share Posted January 23, 2016 Glad that it works for you now :)(looks fantastic btw.) Link to comment Share on other sites More sharing options...
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