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Custom Azura Sphere not showing up in game!


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Hello fellow modders.

 

I'm posting in the slimmest hope that someone out there can help me with my particular problem. Now that I've hopefully grabbed your attention, here's my issue.

 

Over the past year I've been working upon an update for my mod: M.H.A.R.P.H.I.N.

 

In the update I have a cell that uses a custom nif based upon the Azura sphere. It's a uniquely named nif that points to custom textures.

 

Now here's the thing. In my original data folder (I've created a back up for testing, bare with me as it will make sense soon) the sphere shows in ck and in game fine. But when I try my custom install folder to test, the texture for the sphere doesn't show in game (it shows in ck).

 

It is not a "textures" path issue, I've checked the copied nif, and it appears correct. Also, it is not a local issue; I've asked a friend to test the mod, and same result.

 

I'm completely perplexed by this. The mod is 98% done and this is making me tear my hair out!

 

Any ideas?

 

Thanks in advance.

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Thanks Tamira. I'm uploading to Dropbox now...

 

Okay as I'm fairly certain that the issue is something other than nif/textures I thought it would make more sense to upload the full mod: https://db.tt/vbxDbr30

 

To see the cell in question; type coc skmfrobinscott

Edited by skinnytecboy
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I made a test:

First I replaced the original azurasphere in the azurasstarinterior with your mesh and there it was visible.

Then I changed the lighting template of your interior from UstengravTemplate to the AzurasStarTemplate and now your custom texture is visible.

So you have to fiddle around with the lighting of your interior I think.

But maybe I completely misunderstood your problem with the custom test folder ....

Edited by Tamira
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Okay, you're both right, it's defo the lighting. Thank you :)

 

Now that I think of it, it makes sense because my default data folder has lighting mods installed that my test one doesn't.

 

Back to tinkering ;)

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Phew! Finally got it working. It turns out that for me, it was a sky issue. No matter what I tried, the sky was just showing up brighter than the object. In the end I resolved this by using sky lighting instead and it works fine.

 

http://i.imgur.com/RRyQTxh.png

 

 

And here's another one that wasn't displaying correctly

 

http://i.imgur.com/vEn4VVo.png

 

 

Kudos given. Thank you

Edited by skinnytecboy
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