devinpatterson Posted April 20, 2011 Share Posted April 20, 2011 (edited) It''s my understanding that the master in fallout 1 (or was it 2?) had psionic powers. The ability to cause hallucinations or illusions. I haven''t dealt to deeply with fallout 1 & 2 because I''m hoping to play a total conversion of it and don''t want to spoil any surprises. But the precedent is in fallout for psionic ability. What if vault 21 wasn''t just an experiment regarding anarchy & gambling. What if the actual experiment was to develop psionic abilities such as luck, precog, telekinesis. A system like gambling for all disputes would favor subjects with these abilities and in a modified form of natural selection encourage their growth. While it''s true 2 or 3 (or maybe 4) generations wouldn''t be very long to encourage and develop psionic abilities a little viral/chemical help could speed the process along. The process could have been aided by only accepting applicants into vault 21 that had a high psi aptitude. Here''s my story/plotline. Perhaps vault 21 was beginning a new phase of it''s experiment. Where a modified version of FEV was being introduced to fully activate and amplify the relatively latent psychic abilities of the subjects. I''v always wondered why would Mr. House bother wagering his empire against vault 21 in a game of blackjack. There must have been something down there he wanted very much or something down there he feared. If Mr. Houses story is true, the vualt is stripped there''s nothing of value down there, then why in god''s name fill it with concrete. Perhaps he uncovered the real intent of vault 21, to amplify psionic powers and realized a telepath or precog would be a serious threat to his power much less a whole vault of possibly blossoming psionics. Maybe the canon view is actually Mr. Houses white washed version of what happened. What if what actually happened was he poured that concrete to trap and prevent most of vault 21''s population from ever reaching the surface. Ever notice how few people are left from a whole vault? Sure they cold have just left and begun to adventure in the wasteland, but what if some of them are still trapped in vault 21? Separated by tons of concrete. If that''s the case Mr. House may very well have made a entrance in, just in case he ever needed their abilities and the best place to have that entrance would be in the basement of the lucky 38. This could be a fun mod, with psionic abilities, a nerarious mystery (what house did and the original purpose of vault 21), unique opponents etc etc. Maybe even an opportunity for telekinetic, pyrokinetic or other metal powers for the player. Although probably the last thing most players need is more power(s) it would be too cool What do you guys think? Anyone want to form a little group and put this together. I think we may already have a couple of people that would help, they are the gentlemen working with me on the sunset sarsaparilla western themed amusement park. We'd probably start in a couple of weeks. Edited April 20, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
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