TonyaSolovyov Posted April 20, 2011 Share Posted April 20, 2011 (edited) I've been modding since Fallout 3. I've finished a few mods, released some, but usually took them down because I have a better idea and only want to work on one mod at a time. It's silly, but whatever lol. Anyway, I know how to do most things when it comes to making mods, including quests, scripts, modelling and texturing, and pretty much everything besides... idle markers. I can't figure out how to make them. Currently I found an awesome army fort mod, but it's empty and the author is no longer working on it. I want to edit it around a bit (a lot actually), add some clutter, and some NPCs. Of course I don't want the NPCs just standing there! I know how to tell them to use chairs (I think) and beds, but I can't for the life of me figure out how to get them to do something simple, like lean on a wall, or do push ups outside the barracks. I've tried both guard and sandbox packages with multiple flags/settings selected, linked references, and just so much more, including loading for a different save in-case my current save was dirty, but nada. So, can anyone give me a step-by-step tutorial on idle markers, or link me to one? Not the one on the GECK's website as that didn't really help. Thanks a million... ... Unrelated to the above issue, but does anyone know if you can actually duplicate outside cells? It seems like every time I try, my GECK freezes. I'm not sure if it's actually freezing or if it's loading still, I'm just a little impatient lol. :D Thanks again!! Edited April 20, 2011 by TonyaSolovyov Link to comment Share on other sites More sharing options...
enlo Posted April 20, 2011 Share Posted April 20, 2011 It's easier than you would think: In GECK under Miscellanous --> Idle MarkerTake any of those and place it on the ground. You can easily make your own custom Idle Marker and add the animations you want to be played there! The Idle Marker properties are kind of self explanatory To make your NPC use it, you have to give him a AI package that allows using those. go to - Actor Data -> Package- Create a new one- on the right, select "Sandbox"- in the sandbox tab, check all checkboxes and set the radius, for example to 500 (you can measure the radius by placing a light source, activate the emittance with the L hotkey and then open it's properties where you'll finde its radius)- under flags, fallout behavior should be checked now go to your NPC, open the Tab "AI Package" and add your package. FINISHED. Link to comment Share on other sites More sharing options...
TonyaSolovyov Posted April 20, 2011 Author Share Posted April 20, 2011 Hmm, I did all that BESIDES the radius! I'll give it a shot. Thanks! :D Link to comment Share on other sites More sharing options...
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