reperspliter Posted January 24, 2016 Share Posted January 24, 2016 pretty self explanitoryperticularly the mystic knight shield buffs and group element buffs Link to comment Share on other sites More sharing options...
tenrai Posted January 25, 2016 Share Posted January 25, 2016 (edited) This was the first thing I started looking into. I hate having to rebuff multiple times during boss fights. If I can figure it out, I will see if I can get them to last an hour. So far I have only been able to identify the buffs from periapt items. I don't know if player boons are in the same location. I'm going to fiddle with things to see what changes. This is my first time modding, so it might take a while. Hopefully someone more savvy will assist. Edited January 25, 2016 by tenrai Link to comment Share on other sites More sharing options...
Vortaka Posted January 25, 2016 Share Posted January 25, 2016 Longer buffs is something I would like too! Maybe not an hour, mind you, but at least of couple (from 2 to x) time longer! I looked into the files and found the debuffs. I do not know which one is which in the file, so I just removed them all! I'm already on multiple sites trying to figure out how to know such things!!! Anyway! Longer Buffs, good idea!!! Link to comment Share on other sites More sharing options...
tenrai Posted January 25, 2016 Share Posted January 25, 2016 If you don't mind, where did you find the debuffs? I think the best way to see what they are is to just manually change them each and test things in-game. Link to comment Share on other sites More sharing options...
Vortaka Posted January 25, 2016 Share Posted January 25, 2016 If you don't mind, where did you find the debuffs? I think the best way to see what they are is to just manually change them each and test things in-game.Sure! However, since it "count" up to 40 (I'll explain later), I don't have neither the patience or time to screw with every one! Safe to say, put them all to zero and I don't get drenched even when swimming!!! :) So, here we go!First, you'll need to find and unpack (there are tutorials on the net, that's how I learned) the file: <dragon dogma folder>\nativePC\rom\game_main.arc(using arc tools (unpack) and some batch files (helped a lot!))Then, <unpack folder<\game_main\param_status\player.statusparam.xmlI don't understand all of the mumbo jumbo but, some lines are clear!<f32 name="mTimer" value="0.000000"/> The length of the debuff<f32 name="mParam0" value="0.000000"/> parameters... Could be time, could be damage, effect?<f32 name="mParam1" value="0.000000"/> parameters too!so, I just put them all to 0 and... no more drenched!Isn't water beautiful? Anyway, I hope this helps you a bit! Oh, by the way, you'll need to repack the files each and every time... Which could take a while in the end! Link to comment Share on other sites More sharing options...
Sablicious Posted January 26, 2016 Share Posted January 26, 2016 Infinite buffs would be good from the point of view it would effectively free up an ability button -- buff before setting out and then swap the buff skill for another active skill. Link to comment Share on other sites More sharing options...
tenrai Posted January 26, 2016 Share Posted January 26, 2016 (edited) If you don't mind, where did you find the debuffs? I think the best way to see what they are is to just manually change them each and test things in-game.Sure! However, since it "count" up to 40 (I'll explain later), I don't have neither the patience or time to screw with every one! Safe to say, put them all to zero and I don't get drenched even when swimming!!! :smile: So, here we go!First, you'll need to find and unpack (there are tutorials on the net, that's how I learned) the file: <dragon dogma folder>\nativePC\rom\game_main.arc(using arc tools (unpack) and some batch files (helped a lot!))Then, <unpack folder<\game_main\param_status\player.statusparam.xmlI don't understand all of the mumbo jumbo but, some lines are clear!<f32 name="mTimer" value="0.000000"/> The length of the debuff<f32 name="mParam0" value="0.000000"/> parameters... Could be time, could be damage, effect?<f32 name="mParam1" value="0.000000"/> parameters too!so, I just put them all to 0 and... no more drenched!Isn't water beautiful? Anyway, I hope this helps you a bit! Oh, by the way, you'll need to repack the files each and every time... Which could take a while in the end! Sweet, that's where I was already looking. If you notice the ones that say mIsOverwrite = true and mOverwriteNum val = 4, those are periapts. The 300 second ones are from weal and prosperity. Edited January 26, 2016 by tenrai Link to comment Share on other sites More sharing options...
tenrai Posted January 29, 2016 Share Posted January 29, 2016 (edited) Just an update, Keelhauled found where the enchants were located. I was in the right area but hadn't found them last night XD. Enchant location: Inside the bld.arc (\param\shl_param_09.shl.xml) Their Mod: http://www.nexusmods.com/dragonsdogma/mods/105/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonsdogma%2Fajax%2Fmoddescription%2F%3Fid%3D105%26preview%3D&pUp=1 Edited January 29, 2016 by tenrai Link to comment Share on other sites More sharing options...
Vortaka Posted January 30, 2016 Share Posted January 30, 2016 (edited) bld is for the mystic knight (if it works cause I haven't tested it myself). WAN "seems" to be the one for Mage, with EnchantTime at 40 (40 seconds) so the time the enchantment last... (It is also related to a sound effect of "fire/ice/thunder/Holy/Dark). However, making it longer doesn't change a thing... Also, to make me even more crazy, there are 3 "states" of the element fire/ice/thunder... 40/120/180... So, Boon/Affinity/Trance(or something like that, just stated here)... But all the trials and errors I did... well, where errors! No wins... So, I'm at a loss here! Edited January 30, 2016 by Vortaka Link to comment Share on other sites More sharing options...
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