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Red Edge around Render Window


mrbarista

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I am attaching a screenshot of the render window. Around the perimeter of the window there is thin red line. I think it probably means there is an error in the render but cannot find any documentation to confirm that or how to solve it.

 

 

Haven't had that problem. Mind to upload a screenshot?

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  • 3 weeks later...

I am attaching a screenshot of the render window. Around the perimeter of the window there is thin red line. I think it probably means there is an error in the render but cannot find any documentation to confirm that or how to solve it.

 

 

Haven't had that problem. Mind to upload a screenshot?

 

I'd like to confirm I've also had this problem. it is consisant, meaning the two cells it happens on, it ALWAYS happerns on. I agree I believe its a sign something isn't right, but i havn't a clue as to what it is. if you find out, please post it.

I've gone through my mod several times with FO3Edit and removed any conflicts with vanilla game.

 

both the cells it occurs in for me have very high navmesh triangle counts (one is over 1000, which is about 2x as high as the max it should be).

as well as high reference counts in general (a lot of objects, clutter, etc). both over 1500 objects.

my cells run as expected do yours?

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  • 2 weeks later...

I am currently creating a new mod and have noticed that when I render there is a red edge in the render window. Does anyone know what this is and what it means?

Thanks,

mrbarista

 

 

Hello!

 

Just for anyone reading, it is the memory usage, for that cell. If you look

at the blue bar on top of the window - it says 108% of 100% used, that is a busy cell allready.

I have taken some cells to 208mb on modern hardware w/no ill effect ingame...

 

That cell had a default cap of 157mb according to the topbar info.

 

at 85 - 90% it is yellow below that it is green.

 

C:\ya

 

freddy

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