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Mad Max muzzle - Model ready, need help getting it in the game


Stavaas

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Hey guys,


this might be the wrong place to post this, but I made the muzzle from Mad Max: Fury Road this weekend, and I think it would be an awesome item to use in Fallout 4!


What I need help with is getting it to actually work with the game. I used to mod Oblivion, so I've used my share of the Nif tools, but it's been so long since I used it I've forgotten almost everything! If someone could help me out by pointing me to step-by-step tutorials or being so kind as to write a guide here, I will be extremely thankful, and give credit of course!



This is the finished mesh, complete with PBR materials.



https://skfb.ly/KtUJ


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do you have the alpha for fo4edit ... avail in the files section. If so can probably use that to create an esp for the mask. I haven't done other then port some of my existing stuff from fnv for own use (want to place in game to be found so not posting) yet but generally find a similar record to what bringing in copy and edit it - rename it - change the items id - and test. So far without the geck you either have to make it something that is buildable (might look at some of the mods that add items can build at workbench) or just use the command line to add item. i believe game has masks that might form the basis of your item in the game. might also check the 7000+ mods and see if someone has done some masks/helmets that are other then retextures .... enjoy

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