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Leveled Lists - Unleveled


OlegWiggins

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The idea is a mod that completely removes all limits too lootable objects. Anything in the game can be found anywhere something can be looted. Yes I mean anything. Unique items (Final Judgment, Deliverer), bobbleheads, weapon mods, keys. If it is a physical object that can be inspected, in can be found in anything that can be opened. This would completely break immersion and realism but I still think it would be extremely fun for a "Wild Wasteland" playthrough.

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The idea sounds interesting, but it does seem like a lot of work for not a lot of reward. My reasoning is this; unique weapons, bobbleheads, magazines etc, are all found in the environment, not containers. There is no real randomness to them to begin with, they have been purposefully placed in their locations by the developers. If you want complete randomness to these items you would first need to remove them from the cells they inhabit which is a big task in and of itself as there are a lot of these items strewn about hundreds of different cell locations each with hundreds to thousands of individual items. Second you would need to create a new leveled list that would encapsulate all of the items you just removed, again a pretty big task and it comes with an unknown factor, when you open a container it randomly picks an item, what are the chances that the item is the same as the last container/that there is no item/that there is a different item. Thirdly you would need to add this list to all the known containers, and all the enemy npcs that you may loot. Then you would want to test the mod out, which again would take a long time to a) make sure all the items you removed from the cells are removed. b) make sure the containers and dead npcs are accessing the list to draw their loot from.

 

Like I said, it is a lot of work, all for the change that unique items drop randomly.

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