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Back in the Saddle... or not...


WastelandRedneck

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Quest VCG02

Conversation tab -> VCG02SunnyBark -> Result script for the first conversation

 

if (GetStage VCG02 < 20)
    SetStage VCG02 20 ; stop the patrol if it isn't already
    SunnyREF.ResetAI
endif
SetObjectiveCompleted VCG02 5 1;
SetObjectiveDisplayed VCG02 10 1;
;Enable Parent.
VCG02BottleMarkerREF.Enable;
if (Player.GetItemCount WeapNVVarmintRifle == 0)
    player.additem condnvvarmintrifleloot 1
endif
Player.AddItem Ammo556mm 30
player.equipitem weapnvvarmintrifle
SetStage CGTutorial 60

 

All of the starting quests are under VCG (Vegas Char Gen) in case you wanna change what doc gives you or things of that nature

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All of the starting quests are under VCG (Vegas Char Gen) in case you wanna change what doc gives you or things of that nature

 

 

Thank you, thank you, thank you!

 

I never would have found that on my own. :confused:

 

I had previously looked for Doc's scripts to do just that but found it was easier to just modify the Caravan Pack script. 100% being that it was a hell of a lot easier to find that script than these! But now that I know what to look for and where I can do what I had originally intended in the way I intended. :)

 

Thanks again!

Edited by WastelandRedneck
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Ok so I use another mod that modifies the exact same script as the one I need to in my mod. My mod changes the weapon in the above script, the other changes the ammo type. I have tried loading mine last but it still doesnt work exactly as intended. (Custom skin does not show even though the item bears the custom name and stats.)

 

Is it possible to make these two mods play nice without too much trouble? I was thinking I could just snip out the weapon reference in the other mod's script and be set.

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you could do that. if your mod is last in the loadline then yours should override anything that a previous mod has in that part. have you used the weapon without the script adding it? see if the weapon is messed up there (use the player.additem console command to test it out) if its messed up there you must have messed something up with the weapon your trying to use.
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