McMutton Posted January 25, 2016 Share Posted January 25, 2016 (edited) Been a while, yeah? I'm suddenly excited about Skyrim again, and was inspired to make a set of armor + sword/axe & board. I wanna give this new-fangled HDT thing a go, though I'm curious if it applies to the mesh, or the bones that they're rigged to. If it's within my reach, I'll probably do a normal and short-length cape and an alternate helm with a long tassel. http://i.imgur.com/FYOP0id.jpghttp://i.imgur.com/jFKUKGf.png http://i.imgur.com/bLGEzPi.png http://i.imgur.com/D8lbNk3.png http://i.imgur.com/7UqeO1m.png http://i.imgur.com/qNuKAZ6.png Edited January 25, 2016 by McMutton Link to comment Share on other sites More sharing options...
McMutton Posted January 26, 2016 Author Share Posted January 26, 2016 http://i.imgur.com/N607xQQ.png Started texturing. I decided to have the armor fluted so it has a bit more detail, and because the set was originally inspired by the Elite Knight set in the first place. I need to fix the center line of scales, though. Link to comment Share on other sites More sharing options...
Arcky Posted January 26, 2016 Share Posted January 26, 2016 (edited) Nice progress! Really like the mesh. Looking forward to see the fruits of your labor :smile: Edited January 26, 2016 by Arcky Link to comment Share on other sites More sharing options...
McMutton Posted January 27, 2016 Author Share Posted January 27, 2016 Thank'eh! Almost done with basic textures: http://i.imgur.com/NgwkCLq.png http://i.imgur.com/QgcM1UP.png http://i.imgur.com/pgAJkvk.png http://i.imgur.com/v7aSRGZ.png Link to comment Share on other sites More sharing options...
Derok Posted January 27, 2016 Share Posted January 27, 2016 (edited) A female armor actually designed to protect? Well, that's great. I can see the inspiration from Dark Souls, both elite knight set and knight set. I'm really surprised how you managed to get so much details without baking normals. I hope the final result won't look too flat. Anyway, good luck. Edited January 27, 2016 by Derok Link to comment Share on other sites More sharing options...
McMutton Posted January 31, 2016 Author Share Posted January 31, 2016 Hey, thanks! I go kinda backwards, as I do the texturing first and then create the normal map from that. I usually do some hand-painting on it to get certain areas to look right, which is what I did with the majority of the armor. There are still a few areas that require a bit more definition, but the normals are just about done: http://i.imgur.com/wzSSpre.png http://i.imgur.com/nzNHt98.png http://i.imgur.com/OtFKUiJ.png Link to comment Share on other sites More sharing options...
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