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Ammo for Melee Weapons


Alceister

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Is it possible to make the Ballistic Fist run on shotgun shells or the Cattle Prod on energy cells?

 

Hmm, I believe it'd be simple enough to script. You could make it so that every time the 'effect' plays, it removes the respective shell or cell from your inventory. I'm not sure how you could make it not play the effect if you don't have it. I'd personally have to experiment. I know of two options that'd work right off that bat. One is to make a script that'd unequip the weapon if you didn't have the respective ammo. And another is to make a script that would 'replace' the weapon with a drained version. For example, it would turn the ballistic fist into a power fist, maybe a little weaker, your call, and make the cattle prod basically a lead pipe without the effect.

Edited by TonyaSolovyov
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