BrethrenSlayer Posted June 14, 2007 Share Posted June 14, 2007 I was thinking it would be interesting to have a mod that places some underwater caves with the entrances in the deepest parts of the various parts of water. also, you could have an Argonian city and maybe have it be the home of an Argonian resistance movement with a quest to kill the count of leyawiin. maybe you could be tipped of to the location of some of these caves after doing the "Go Fish" quest Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 14, 2007 Share Posted June 14, 2007 I was thinking it would be interesting to have a mod that places some underwater caves with the entrances in the deepest parts of the various parts of water. also, you could have an Argonian city and maybe have it be the home of an Argonian resistance movement with a quest to kill the count of leyawiin. maybe you could be tipped of to the location of some of these caves after doing the "Go Fish" questThe biggest problem is that it would require editing several cells that other mods like landscapes of tamriel or some of the usable boat mods would also be changing. Combine that with a very limited range of creatures you could put inside those caves, and as cool as the idea may seem, there really isn't much you can actually do with it. As for the whole argonian thing, there is already a modding team trying to make the black marsh areas. While that wouldn't necessarily afffect the whole quest idea, there are other matters; like them being totally unable to kill the count due to his required part in a number of quests, which would ruin one half of things. The other half would probably require editing of the count to have him send you on the quest, which would also create conflicts. Link to comment Share on other sites More sharing options...
WaffleWaffle789789 Posted June 14, 2007 Share Posted June 14, 2007 I think the Argonian quest would be OK if you were trying to stop the resistance movement from killing the Count. Link to comment Share on other sites More sharing options...
Povuholo Posted June 14, 2007 Share Posted June 14, 2007 The other half would probably require editing of the count to have him send you on the quest, which would also create conflicts.If this is done through a bunch of dialogue lines that's not a problem. It's just a GetIsID check on the count for the dialogue, you don't edit him in any way. I do it all the time. Link to comment Share on other sites More sharing options...
cyronarxes Posted June 14, 2007 Share Posted June 14, 2007 also, you could have an Argonian city and maybe have it be the home of an Argonian resistance movement with a quest to kill the count of leyawiin.Why would there be an "Argonian Resistance" and more importantly why would there be a "Argonian city" in Cyrodil :wacko: . This is Cyrodil, home of the Imperials. Besides, Evil argonians are a defensive type and never leave there swampy homeland. Why I like and support the idea of underwater caves, I think you may have to scratch the idea of a "Argonian city" Link to comment Share on other sites More sharing options...
BrethrenSlayer Posted June 14, 2007 Author Share Posted June 14, 2007 also, you could have an Argonian city and maybe have it be the home of an Argonian resistance movement with a quest to kill the count of leyawiin.Why would there be an "Argonian Resistance" and more importantly why would there be a "Argonian city" in Cyrodil :wacko: . This is Cyrodil, home of the Imperials. Besides, Evil argonians are a defensive type and never leave there swampy homeland. Why I like and support the idea of underwater caves, I think you may have to scratch the idea of a "Argonian city" I guess im a bit lore ignorant. I got the idea for the Argonian resistance when one of the characters in Leyawiin said something about the Kahjiit had to get over the loss of their land. i figured part of the Leyawiin area had been annexed from Black Marsh as well. Also because I noticed how easy it is to hide from NPCs deep underwater with some kind of water-breathing enchantment. Link to comment Share on other sites More sharing options...
BrethrenSlayer Posted June 14, 2007 Author Share Posted June 14, 2007 The biggest problem is that it would require editing several cells that other mods like landscapes of tamriel or some of the usable boat mods would also be changing. Combine that with a very limited range of creatures you could put inside those caves, and as cool as the idea may seem, there really isn't much you can actually do with it. hmm...maybe make the cave entrance accessed through a gate and have the content on the other side in another worldspace? True about the creatures, ive only seen slaughterfish and clams underwater. I thought for sure i would get eaten by a giant sea serpent when i swam out into Topal Bay but no.Maybe you have to go through a sump to arrive in an area that has air kept fresh by some magical means. As for the whole argonian thing, there is already a modding team trying to make the black marsh areas. While that wouldn't necessarily afffect the whole quest idea, there are other matters; like them being totally unable to kill the count due to his required part in a number of quests, which would ruin one half of things. The other half would probably require editing of the count to have him send you on the quest, which would also create conflicts. Black Marsh mod! very cool!ok, maybe scratch the resistance movement idea and make it argonian bandits. Link to comment Share on other sites More sharing options...
Aoshima_Michio Posted September 25, 2007 Share Posted September 25, 2007 Sorry about thread necromancy and my bad english. I didn't want make new thread since we have similiar already here. So, instead making argonian city somewhere how about underwater city to bottom of sea inhabitet new race with waterbreathing ability, like sea-elves? While located far away on sea odds for mod conflict is near zero. Diving combined with very bright nighteye shader makes underwater places look beautiful. Sounds good, right? Link to comment Share on other sites More sharing options...
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