neoatf Posted April 23, 2011 Share Posted April 23, 2011 I was intended to add bouncing breast feature to type 3 based body, This is what I did: 1 > Copy breast bone from already has bouncing breast by NIFSkope(it was... breast.L and breast.R) 2 > Opne modified femaleupperbody.nif at Blender 3 > create new vertex group(breast.L and breast.R) 4 > Painting weight to proper section of body 5 > export Um... I can say that bouncing it self was applied perfectly. It works well.... yeah texture was OK too. There were no problem, except one thing. I found some strange mark at the front side of the body. I can't understand why these thing appear. It don't looks like texture mismatching. since I can't find those thing from texture it self. http://postfiles5.naver.net/20110423_4/dizzystrike_1303538354843sBwie_JPEG/ScreenShot11.jpg?type=w3 If anyone know why this appear, please help me. Link to comment Share on other sites More sharing options...
nivea Posted April 23, 2011 Share Posted April 23, 2011 Did you update all tangent spaces? Link to comment Share on other sites More sharing options...
neoatf Posted April 23, 2011 Author Share Posted April 23, 2011 Did you update all tangent spaces? Um.... nope. That's all I did.... well I'm very noob to blender and skope thing, this is my first work with them. Can you teach me what is "update tangent space" ? and... The image I linked looks broken to me, did you saw that? if not, please use URL. and thanks for reply Link to comment Share on other sites More sharing options...
nivea Posted April 23, 2011 Share Posted April 23, 2011 (edited) Yeah you need to just update tangent spaces, its simple :) Open mesh in nifskopeSpells -> Batch -> update tangent spaces You will want to do that with almost any mesh even after minor edits. Edited April 23, 2011 by nivea Link to comment Share on other sites More sharing options...
neoatf Posted April 25, 2011 Author Share Posted April 25, 2011 (edited) Yeah you need to just update tangent spaces, its simple :) Open mesh in nifskopeSpells -> Batch -> update tangent spaces You will want to do that with almost any mesh even after minor edits. WOW it works! Thanks Nivea :-D I learn a thing. Edited April 25, 2011 by neoatf Link to comment Share on other sites More sharing options...
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