lilkandeekid Posted January 27, 2016 Share Posted January 27, 2016 Something like this -Use BAE to extract all the material files Use Material Editor to open the .bgsm, switch the diffuse texture (will end with _d.dds), and save as a new .bgsm In FO4Edit Create a new MSWP that switches the old .bgsm with the new .bgsm and then assign the MSWP to the Static Items in the static items Model info. Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 (edited) Gottcha. Step 1 done. Step 2 in progress... Nevermind. Every linked LightingShaderPropertyType Material is a .DDS. I thought I had it but I'm totally lost. Edited January 27, 2016 by FlamingMeat Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 ^ Ignore that. I figured out what was wrong. I extracted the texture files, not the material files... Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 (edited) Ok, I've set up everything to the point where it should be working. I've moved all of the altered files to the correct place. However I can only list one MSWP per stat object where they have atleast 2 I need to swap. Also nothing works LOL. I'll post pictures as soon as they're uploaded. I've tried all 3 material swaps on that static and none of them have any effect in game. I also originally had all of them named with an underscore at the front only, and I thought that was the problem, so I renamed them and that didn't change anything. http://imgur.com/a/g9Yo7 Edited January 27, 2016 by FlamingMeat Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 27, 2016 Share Posted January 27, 2016 (edited) Edit - just saw your pics, one min. Edited January 27, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 Eagerly awaiting you to point out a super dumb mistake lol Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 27, 2016 Share Posted January 27, 2016 (edited) Remove "materials" from the MSWP so it reads landscape\ground\whatever.bgsmhttp://i.imgur.com/kFFBG4l.pngIts already looking in the materials folder so its trying to find materials\materials (I think) Edited January 27, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 (edited) Knew it was super dumb lol. While I'm doing that, any idea how to add multiple swaps to the one static? Works now... God damnit LOL Edited January 27, 2016 by FlamingMeat Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 27, 2016 Share Posted January 27, 2016 (edited) In the MSWP right click in the area below where it says SetDressing (using the pic from my last post) and it should bring up an option to add another swap to the MSWP. Edit - Glad you got it working!! Edited January 27, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
FlamingMeat Posted January 27, 2016 Author Share Posted January 27, 2016 Done. Would have been so much simpler if you could just add more MODS than add more swaps. Link to comment Share on other sites More sharing options...
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