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Texture Swapping on Static Landscape items?


FlamingMeat

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Something like this -

  1. Use BAE to extract all the material files
  2. Use Material Editor to open the .bgsm, switch the diffuse texture (will end with _d.dds), and save as a new .bgsm
  3. In FO4Edit Create a new MSWP that switches the old .bgsm with the new .bgsm and then assign the MSWP to the Static Items in the static items Model info.
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Ok, I've set up everything to the point where it should be working. I've moved all of the altered files to the correct place. However I can only list one MSWP per stat object where they have atleast 2 I need to swap. Also nothing works LOL. I'll post pictures as soon as they're uploaded.

 

I've tried all 3 material swaps on that static and none of them have any effect in game. I also originally had all of them named with an underscore at the front only, and I thought that was the problem, so I renamed them and that didn't change anything.

 

http://imgur.com/a/g9Yo7

Edited by FlamingMeat
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