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Recoil in Scopes


ElfyPers0n

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I've been posting a lot in this forum lately, but I have just one more thing I'm curious about. As should be obvious, vanilla scoped weapons show some vertical recoil when aiming. However, certain weapon mods, namely Millenia's and the scopes added by WMX, do not seem to. I was wondering if there was any way to add this recoil animation to them in the GECK. If they actually do show recoil and my game is just buggy, please excuse my silliness, but the scopes just seem too... smooth. Unbearably so.

The Millenia mod I'm using is the Steyr Scout, if anyone wants to see what I'm talking about.

 

EDIT: It seems that most of Millenia's mods do not have this issue, such as the L96A1, but the Scout and the scopes in WMX do, so I'm still looking for a fix.

Edited by ElfyPers0n
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It's based on the animation they use, the recoil you see while scoped is done exclusivity by the camera bone.

 

My anim pack fixed this but when i find the time I'll see about fixing it for the vanilla/war anims as well, no promises as to when though as I'm working on updating my stuff now.

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Nvm; found it on GUNetwork

 

Also, out of curiosity, since the weapons I'm looking at use the same animations as the vanilla weapons (using WAR of course), what exactly causes these animations not to move the camera bone as they should, and is there a quick fix of sorts in the geck, nifskope, blender or whatnot?

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Alright, I'm going to download your pack either way, but just to check, is it compatible with WAR?

 

EDIT: Nvm, tested it and NMM didn't prompt me to replace anything except a few WMX assets. Thanks a ton; can't believe I didn't already get this!

Edited by ElfyPers0n
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