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need help getting fnis to work in mo


patchling

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first off i did an advanced search with the words - fnis "mod organizer" - with nexus site forums > nexus site forums > skyrim as the designated filters. no it is not an error in the filter directory i provided, that is actually the first and second options. it found 12 posts for me to look at, none of the posts had my issue. otherwise i would not be making this topic.

 

back when i first started using mods i started with nmm. after i started doing some non-basic modding i switched to mo. before i switched i added fnis to my list of mods it worked just fine. the problem came when i switched to mod organizer.

 

gopher and gamer poets have some instructional videos about using mo, i watched those before i first dled mo. everything went fine, until i tried to add fnis. fore has a sticky post on his comments list http://forums.nexusmods.com/index.php?/topic/593117-fores-new-idles-in-skyrim-fnis/page-912&do=findComment&comment=27277209. as i do not ignore a sticky post i did not ask for help there. when i finally got tired of not using fnis i went asking for help at the step forum http://forum.step-project.com/topic/8524-q-a-using-fnis-with-mod-organizer/page-14 and the mo page at github https://github.com/TanninOne/modorganizer/issues/464 for some strange reason my browser keeps adding a "%C2%A0" to the end of the link when i click the github link, i delete that and it works.

 

this is a copy/paste of what i think is the most useful post on the subject.

 

 

Well, so now you're a little further. I told you the sequence of commands fnis does and from your log we can tell that in your case fnis does only the first step: deleting 0_master.hkx.
Immediately afterwards it causes an exception code e0434352 and then ends. You don't need to know what e0434352 means, you can google it.
You will find (on every single hit of the first couple of hundred pages of search results) that this signals any CLR/.Net exception - which is the framework used by fnis.

Since this is so close to the end of the log and is the only exception found in mos log and your jit log did also report an exception (FileNotFoundException to be more specific) we can assume that's the same one.
The jit log has a backtrace to the exception, and from that we find that fnis was calling FileInfo.get_Length().
Even without being able to code you can deduce that this means fnis was querying the size of that file.
And thanks to MO's log you now know that it did so immediately after deleting that very file!

This is the extend of what I can tell you by looking at it from the MO side.

 

 

 

before replying with a question or comment please, please, please check to see if it has already been asked/answered on one of the two links i provided. a desire to keep this thread uncluttered combined with a disinclination to repeat my self is why i am providing the links.

 

p.s. if i screwed up on the etiquette of asking for help please let me know what i goofed up on and what i should have done.

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After reading your post 3 times I'm still akking myself: what IS your problem with FNIS/MO???

 

i guess i have the dreaded foot-in-mouth syndrome something fierce. i cannot successfully run fnis inside the mod organizer environment.

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i cannot get fnis to successfully run inside the mod organizer environment.

 

all of the information available on the subject is on either the s.t.e.p. forum [ Q & A ] Using FNIS with Mod Organizer posts 196, 199, 203, 204, 205, 206, 207, 208, 209, 210, 211, and 212 http://forum.step-project.com/topic/8524-q-a-using-fnis-with-mod-organizer/page-14 and/or on the mod organizer page over on github - issue 464, https://github.com/TanninOne/modorganizer/issues/464 which i opened there so i could get tech support for my problem.

 

i am not willing to do the massive amount of copy/paste it will take to get all of that information posted here to the nexus forums. you do not need to log in with an account to download the files from github.com. a 7zip compression of the files is 75kb, but i am not allowed to upload a .7z file to the nexus forums. a .zip compression of those same logs is 259kb, which is to big of a file to upload to the nexus forums.

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Man, you have a REAL problem. You are wasting all these posts to tell about your procedure of posting. But in all of your 3 posts you haven't tried to to explain one time:

 

WHAT is the problem you experience???

 

Is it with MO? Say what YOU did and what happens.

 

Is it with FNIS? Post your generator output (the TEXT from the generator's text field).

 

But PLEEEEEEEEEASE, start describing what you did, and what's happening. NOT what your read where.

 

 

EDIT: And I just saw on the STEP forum that other people trying to help have the exact same problem getting information from you which enables us to help you.

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here is the first entry in the github tracker:

 

a little copy and paste of the fnis display. first one is from running fnis in mo last night, second one is from using nmm this morning.

 

mo

 

FNIS Behavior V6.2 12/29/15 10:20:37 PM

Skyrim: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones) male: Unknown (99 bones)

Patch: "GENDER Specific Animations"

Patch: "SKELETON Arm Fix"

Reading FNISBase V6.2 ...

Reading MomoAJ V?.? ...

Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ...

Reading boundwoodchopping V?.? ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading mslVampiricThirst V?.? ...

All Anim Lists scanned. Generating Behavior Files ...

16 GENDER modifications for Animations\male

45 GENDER modifications for Animations\female

ERROR(2012): Could not generate: defaultfemale.hkx defaultmale.hkx weapequip.hkx staggerbehavior.hkx sprintbehavior.hkx shout_behavior.hkx mt_behavior.hkx magicmountedbehavior.hkx magicbehavior.hkx magic_readied_direction_behavior.hkx 1hm_locomotion.hkx 1hm_behavior.hkx 0_master.hkx

nmm

FNIS Behavior V6.2 12/30/15 12:53:48 PM

Skyrim: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)

Patch: "GENDER Specific Animations"

Patch: "SKELETON Arm Fix"

 

Reading boundwoodchopping V?.? ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading FNISBase V6.2 ...

Reading FNISCreatureVersion V6.1 ...

Reading MomoAJ V?.? ...

Reading mslVampiricThirst V?.? ...

Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...

16 GENDER modifications for Animations\male

45 GENDER modifications for Animations\female

mt_behavior usage: 2.8 % ( 1 furniture, 0 offset, 0 chair, 0 alternate animations)

0_master usage: 4.9 % ( 0 paired, 0 kill, 80 alternate animations)

Alternate Animation mods: 1 sets: 16 total groups: 24 added file slots: 156 alternate files: 152

 

Create Creature Behaviors ...

 

209 animations for 6 mods successfully included (character)

 

i have copys of the GenerateFNIS_LogFile.txt files for both runs sitting aside. they are 1,185kb for nmm and 808kb for mo. if you want to see them let me know how i can get them to you, i think they are a little big for here. but if you want i can post them here, post them somewhere else etc.

 

edit: i used these resources to install fnis in mo

ghopher:

gamer poets: https://www.youtube.com/watch?v=6MqZ-EPdBvk

s.t.e.p. guide: http://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs

 

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here is the second post in the github tracker, i am also including the files i posted with the tracker.

 

come on peeps, i need the help. i don't want to go back to nmm, but some of the mods comming out that i want to try need fnis to work. first choice is to get fnis working in mo. second choice is to do without the mods that require fnis. if i go back to nmm i may as well start manually installing my mods, because if i have a problem i am just going to have to delete everything in the skyrim directory to make shure i get all of the stuff out that gets put in when i am using nmm. all i need to do with modorganizer is untic everything, makes it much easer to find a mod conflict.

 

oooo just found the "attach files by dragging & dropping or selecting them" line. adding them to this comment. i put the nmm just before the .txt extention of the log file i generated with nmm, same for mo. i initially did this so i could tell them appart without haveing to change the name, much.

 

 

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