giggityninja Posted April 24, 2011 Share Posted April 24, 2011 I am having trouble w/ shiny items. They glow bright blue depending on the lighting of exteriors OR interiors. I want to remove the reflective property of the item(s) for multiple reasons, the first being that i wish to make these items look like items from the original game, the second being the problem i stated earlier. Does anybody know how to remove the shiny property of the items using NIF scope??? Link to comment Share on other sites More sharing options...
heavywaters Posted April 24, 2011 Share Posted April 24, 2011 Set the specular property under materials to zero. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted April 25, 2011 Share Posted April 25, 2011 (edited) First make sure the blend type in the NiTexture property is Modulate and not one of the environment mapping types.Then the glossyness of the NiMaterial property can make things quite shiny, but most important is the translucency (alpha channel) of the normalmap texture file ("..._n.dds"). This one controls the reflectivity for just about every blend type. The more translucent your normalmap texture is the less it will shine. Some people save their normalmaps in a format without alpha channel, making it 100% reflective, without knowing it.As a rule of thumb, if you can "see" your normalmap when looking at it in a drawing app, then it will shine like hell ingame.Last but not least a NiSpecular property can make things shiny as well, so get rid of these when unwanted. Edited April 25, 2011 by DrakeTheDragon Link to comment Share on other sites More sharing options...
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