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Oblivion how to remove reflectiveness from items


giggityninja

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I am having trouble w/ shiny items. They glow bright blue depending on the lighting of exteriors OR interiors. I want to remove the reflective property of the item(s) for multiple reasons, the first being that i wish to make these items look like items from the original game, the second being the problem i stated earlier. Does anybody know how to remove the shiny property of the items using NIF scope???
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First make sure the blend type in the NiTexture property is Modulate and not one of the environment mapping types.

Then the glossyness of the NiMaterial property can make things quite shiny, but most important is the translucency (alpha channel) of the normalmap texture file ("..._n.dds"). This one controls the reflectivity for just about every blend type. The more translucent your normalmap texture is the less it will shine. Some people save their normalmaps in a format without alpha channel, making it 100% reflective, without knowing it.

As a rule of thumb, if you can "see" your normalmap when looking at it in a drawing app, then it will shine like hell ingame.

Last but not least a NiSpecular property can make things shiny as well, so get rid of these when unwanted.

Edited by DrakeTheDragon
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