jefthereaper Posted January 28, 2016 Share Posted January 28, 2016 (edited) Basically the idea is that if, for example:you play as a mystic knight and you unlock the Sopor/High Sopor spell for the staff weapon,that this spell will also be available in all other classes that have a staff (even tough you cannot learn the spell in those other classes, if unlocked in mystic knight, it will be available in all other staff wielding classes) making it a lot more rewarding to unlock all classes as some skills carry over from one weapon to another, meaning every class contributes a little towards your final choice. if possible (with time) it would also be nice if skills from similar weapons would carry over as well (short-bow and longbow skills, sword+shield skills for 2-handed weapons)like doing backhand slaps (without a shield) if you are wielding a 2 handed sword, or using High grapnle with a arch-stave instead of a staff. (with the exception of some skills from the hybrid classes (magic archer, mystic knight and assassin) some of those should stay restricted to that class alone as they are the embodiment of that class. Edited January 28, 2016 by jefthereaper Link to comment Share on other sites More sharing options...
newgate5255 Posted January 29, 2016 Share Posted January 29, 2016 so say your character learns all the mage and sorcery spells and augments. Would they be able to be used when your a mystic knight. For example when wielding a stave you could use some of the more powerful spells still like Bolide? or Maelstrom? Link to comment Share on other sites More sharing options...
jefthereaper Posted January 30, 2016 Author Share Posted January 30, 2016 No not really,most skills that are the "center" of the class should remain restricted to the class themselves (the strongest spells like bolide should remain sorcerer only, but stuff like miasma and necromancy should be shared among the other staff wielding classes IF they were unlocked in your sorcerer class) basically every smaller skill should be shared, but skills that make the class what they are should remain restrictedI mainly came with the idea after noticing how little skills the warrior class has, even tough a lot of skills from the fighter class could virtually work for it to, along with some other skills from the assassin class (like the fast run skill that makes you dash forward like a madman, as a warrior has no air skills, having good mobility would be a blessing) along with that the sorcerer (like in any other game) is kinda low on dark skills, as game dev's seem to think that dark skills are a big no no for hero's for some reason,it would be nice to be a sorcerer with a full set of dark skills, high grapnle included, or the magic archer's shadowshackle. Link to comment Share on other sites More sharing options...
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