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Jeesh, Quests are a bit of a challenge.


Floatsup

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I've got Geck pulled over my ears today, ogcourse being hungover doesnt help design work. But anyone else ever get lost in their creation.

 

Mines getting so complicated now. And its really got just a very basic quest. I must have some form of ADD, cause I can;t stay focused. Anyone got any idea's how to stay focused. I got a small flowchart module now to help, but this part of the quest design I'm just getting lost in my own dialog.

 

ANyway props to the designers of Mods with quests.

 

Cheers.

 

ps, this is just my way of stepping away from the monitor today.

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The worst part of quests are the NPC packages. Too much is undocumented in regards to their function/behaviour, making using them a living hell.

 

Actually, just NPC packages and how they interact with the navmesh are the worst. But most quests include them, so, yeah, quests are not so fun. Until you get them to work.

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Well me and Geck slugged it out today.

 

I managed to give it a wedgie, and lost my hangover. Which was great until I got lost again.

 

BUT, plus side, I was able to finish a very small portion, and now I have my update out. Cooleo's gonna make my vid now, and I can continue with the brutatality of creating. I say brutal, because there is absolutly nothing to this that has a hint of finesse. BUT thats not to say one day it will, and I shall strive for that day. Untill then, Keep modding.

 

Cheers mates.

 

btw it took more then 2 brews too.

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floatsup i owe you an update to my part since i revamped the drinking mod. it doesnt care what you drink, it applies anyways, ie now you dont have to drink 3 of the same drink, you can have variety and get a good buzz going
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