ZeroCore Posted January 29, 2016 Share Posted January 29, 2016 (edited) Okay, I just wanted to know how to use the creation kit to successfully generate a whole new world space and then sculpt it manually, or perhaps how to actually make a height map and get it to load successfully into the CK without it crashing. I've always had that problem when trying to teraform with the CK or even the older construction set for Oblivion and Morrowind; trying to teraform = automatic CTD. Also, here's the idea that I had. I had the thought to try to make a 1/1 scale complete replica... OF SCOTLAND. Now, I know that even I did know how to correctly teraform with the CK that this would take a VERY long time. On top of that, I have no idea if the game could even manage a map of that size, given that Skyrim's total map size is only 119 cells by 94 cells, and if my calculations are correct, a truly 1/1 scale replica of Scotland would require 7656.25 cells going North to South, and 4305.56 cells wide (at the widest point) and 673.61 cells wide (at the narrowest point) going East to West. Reasoning: I've heard that each exterior cell in Skyrim is 57.6 meters by 57.6 meters at its base (the base of the cell is a perfect square). Scotland measures 441 km North to South, and 38.8 to 248 km East to West. Math: 441 km = 441,000 m38.8 km = 38,800 m248 km = 248,000 m 441,000 / 57.6 == ~7656.25 cells N to S38,800 / 57.6 == ~673.61 cells E to W (narrowest)248,000 / 57.6 == ~4305.56 cells E to W (widest) BTW: Skyrim turns out to be very small. Using this math we find:119 * 57.6 = 6854.4 m == ~6.85 km E to W94 * 57.6 == 5414.4 m == ~5.41 km N to S Run a bit more math to find the area in square kilometers and then convert it to miles and you get Skyrim as being only around slightly more than 14 square miles in area (the town I live in is bigger than that by 66%, roughly). Edited January 29, 2016 by ZeroCore Link to comment Share on other sites More sharing options...
Tamb0 Posted January 29, 2016 Share Posted January 29, 2016 (edited) Okay, I just wanted to know how to use the creation kit to successfully generate a whole new world space and then sculpt it manually, or perhaps how to actually make a height map and get it to load successfully into the CK without it crashing. I've always had that problem when trying to teraform with the CK or even the older construction set for Oblivion and Morrowind; trying to teraform = automatic CTD. Also, here's the idea that I had. I had the thought to try to make a 1/1 scale complete replica... OF SCOTLAND. Now, I know that even I did know how to correctly teraform with the CK that this would take a VERY long time. On top of that, I have no idea if the game could even manage a map of that size, given that Skyrim's total map size is only 119 cells by 94 cells, and if my calculations are correct, a truly 1/1 scale replica of Scotland would require 7656.25 cells going North to South, and 4305.56 cells wide (at the widest point) and 673.61 cells wide (at the narrowest point) going East to West. Reasoning: I've heard that each exterior cell in Skyrim is 57.6 meters by 57.6 meters at its base (the base of the cell is a perfect square). Scotland measures 441 km North to South, and 38.8 to 248 km East to West. Math: 441 km = 441,000 m38.8 km = 38,800 m248 km = 248,000 m 441,000 / 57.6 == ~7656.25 cells N to S38,800 / 57.6 == ~673.61 cells E to W (narrowest)248,000 / 57.6 == ~4305.56 cells E to W (widest) BTW: Skyrim turns out to be very small. Using this math we find:119 * 57.6 = 6854.4 m == ~6.85 km E to W94 * 57.6 == 5414.4 m == ~5.41 km N to S Run a bit more math to find the area in square kilometers and then convert it to miles and you get Skyrim as being only around slightly more than 14 square miles in area (the town I live in is bigger than that by 66%, roughly).Firstly, there is no easy way to do this using just the Creation Kit. A small worldspace...yes. A large worldspace...no. To create a large worldspace, you will have to use third part software. There are several approaches to this. I prefer to use an application named L3DT to make / scuplt the land and the heightmap, then create a usable Skyrim / CK plugin with Tesannwyn. I've created a tutorial on ho to do this - L3DT Tutorial Your next obstacle is the size of the worldspace. Skyrim / CK has a maximum size of 512 cells in the x and y direction, but the x direction bugs out if you exceed -64 cells to +63, giving you a total width of 128 cells in the x direction that can be used. I did make a worldspace in the shape of the UK that was 512 x 512 cells, but as stated, it could never be used ingame. See screenshot below. http://tambomedia.com/Site_Pages/images/UK.jpg Edited January 29, 2016 by Tamb0 Link to comment Share on other sites More sharing options...
ZeroCore Posted January 30, 2016 Author Share Posted January 30, 2016 Okay, I just wanted to know how to use the creation kit to successfully generate a whole new world space and then sculpt it manually, or perhaps how to actually make a height map and get it to load successfully into the CK without it crashing. I've always had that problem when trying to teraform with the CK or even the older construction set for Oblivion and Morrowind; trying to teraform = automatic CTD. Also, here's the idea that I had. I had the thought to try to make a 1/1 scale complete replica... OF SCOTLAND. Now, I know that even I did know how to correctly teraform with the CK that this would take a VERY long time. On top of that, I have no idea if the game could even manage a map of that size, given that Skyrim's total map size is only 119 cells by 94 cells, and if my calculations are correct, a truly 1/1 scale replica of Scotland would require 7656.25 cells going North to South, and 4305.56 cells wide (at the widest point) and 673.61 cells wide (at the narrowest point) going East to West. Reasoning: I've heard that each exterior cell in Skyrim is 57.6 meters by 57.6 meters at its base (the base of the cell is a perfect square). Scotland measures 441 km North to South, and 38.8 to 248 km East to West. Math: 441 km = 441,000 m38.8 km = 38,800 m248 km = 248,000 m 441,000 / 57.6 == ~7656.25 cells N to S38,800 / 57.6 == ~673.61 cells E to W (narrowest)248,000 / 57.6 == ~4305.56 cells E to W (widest) BTW: Skyrim turns out to be very small. Using this math we find:119 * 57.6 = 6854.4 m == ~6.85 km E to W94 * 57.6 == 5414.4 m == ~5.41 km N to S Run a bit more math to find the area in square kilometers and then convert it to miles and you get Skyrim as being only around slightly more than 14 square miles in area (the town I live in is bigger than that by 66%, roughly).Firstly, there is no easy way to do this using just the Creation Kit. A small worldspace...yes. A large worldspace...no. To create a large worldspace, you will have to use third part software. There are several approaches to this. I prefer to use an application named L3DT to make / scuplt the land and the heightmap, then create a usable Skyrim / CK plugin with Tesannwyn. I've created a tutorial on ho to do this - L3DT Tutorial Your next obstacle is the size of the worldspace. Skyrim / CK has a maximum size of 512 cells in the x and y direction, but the x direction bugs out if you exceed -64 cells to +63, giving you a total width of 128 cells in the x direction that can be used. I did make a worldspace in the shape of the UK that was 512 x 512 cells, but as stated, it could never be used ingame. See screenshot below. http://tambomedia.com/Site_Pages/images/UK.jpg Actually I did just think of a way to do this without any third-party software; I could make multiple world spaces, each being a section of the totality of Scotland, with thick fog banks around their borders (sort of like how it's done in Runescape). The player would walk around within one space, then afterwards travel into another whenever they reach a certain point on the border. Link to comment Share on other sites More sharing options...
Tamb0 Posted January 30, 2016 Share Posted January 30, 2016 That's one way of doing it if you have the next 20+ years to dedicate yourself to this. Link to comment Share on other sites More sharing options...
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