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Material Issue with my Hellfire Armor in Nifskope. I haven't worked with materials before, can I get some help?


flipdark95

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So, to put it simply, I've made up a material for my Hellfire power armor with just the diffuse and a quick and dirty normal map as well as the environment map used by all power armor and the same palette texture as well. Here's a picture of the textures in my material.

 

http://i.imgur.com/WNJ5TC5.png

 

And these are the incredibly basic diffuse textures for my Hellfire Armor.

 

http://i.imgur.com/hjoiC8j.pnghttp://i.imgur.com/C4h9hZM.png

 

However, I've found that for some reason Nifskope then renders my helmet's texture like a Brahmin shat all over it. I'm not kidding here.

 

http://i.imgur.com/1gXKQSc.png

 

I apologize for the size of the screenshots if they're a bother. I just don't really have enough knowledge about materials to be certain about what the issue could be. I mean, maybe it's the PA palette image, which is basically a bunch of tan and earthy color swatches and that could be why. But I'm just not certain.

Edited by flipdark95
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