flipdark95 Posted January 29, 2016 Share Posted January 29, 2016 (edited) So, to put it simply, I've made up a material for my Hellfire power armor with just the diffuse and a quick and dirty normal map as well as the environment map used by all power armor and the same palette texture as well. Here's a picture of the textures in my material. http://i.imgur.com/WNJ5TC5.png And these are the incredibly basic diffuse textures for my Hellfire Armor. http://i.imgur.com/hjoiC8j.pnghttp://i.imgur.com/C4h9hZM.png However, I've found that for some reason Nifskope then renders my helmet's texture like a Brahmin shat all over it. I'm not kidding here. http://i.imgur.com/1gXKQSc.png I apologize for the size of the screenshots if they're a bother. I just don't really have enough knowledge about materials to be certain about what the issue could be. I mean, maybe it's the PA palette image, which is basically a bunch of tan and earthy color swatches and that could be why. But I'm just not certain. Edited January 29, 2016 by flipdark95 Link to comment Share on other sites More sharing options...
dazzerfong Posted January 30, 2016 Share Posted January 30, 2016 You didn't designate a specular map, and since the spec map contains both a gloss and spec map, it's pretty much going to look like a white overlay on top of your texture. Link to comment Share on other sites More sharing options...
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