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model problems


t0mm06

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hi so im trying to start modelling for this game, i haven't modded before but im getting quite good at modeling,

firstly i downloaded the tazpm thing that converts the game files into fbx files and have tried to import them into 3ds max and maya, but neither of them work!

i keep getting this error message

'The following parent and/or ancestor node(s) is/are not part of the BindPose definition.

-Root

-GOD'

 

and

 

The Initial position (or Initial Pose) of the skinned objects is missing.

The plug-in will create a pose automatically but running the

'Assume Skin Pose' command may create unexpected results.

 

I have no idea what the problem is though, in max it will still open but only show a weird skeleton that looks like its been smushed together, and in maya nothing shows!

 

weirdly enough i can open it fine in mud box!

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I think you've posted to the wrong forum. I haven't heard of the tools and file types you mention being used with Dragon Age. (I'd move the topic for you, but don't know what game you might have meant...)
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no its the right forum,

tazpm is something i got from the bioware site that expots the games files (mmh i think) into FBX files (the basic files used on all autodesk software (maya 3ds max ect)

my problem is i can get the models converted into FBX (im sure you must know what file type this is and why it needs to be converted to this type) but it wont open this file properly in any of my software... and i am using the right software

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