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hotel hi tile set ?!?


stevie70

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say, is this just me or is the hotel-hi-tile set buggy as hell...?!? i'm just (quite final, wish i'd done that earlier with the lights set) testing some new locations and noticed small cracks of light shining through the walls and floors (none through the ceiling though) about _everywhere_ (but mostly around stair- and corner-door-pieces), which is most disturbing in a location that's supposed to be near pitch dark when first entered...

 

if it's me: what am i doing wrong here...? couldn't fix this whatever i did, snap on or not or whatever (and it's most definitely not just sloppy construction!)

 

if it's the tile set (which i heavily suspect (the heavy drapings in the gomorrah-suites being one more indication)): do you, by any chance, happen to know of something like a resource with a fixed version of the set (couldn't find any myself)? can't use any other set here and i'd hate to put black planes behind all the walls or whatever other semi-crappy workaround i can manage to come up with here...

Edited by stevie70
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I have used this set and it does not seem buggy to me. Are you positive that you do not have small misalignments? If you have snap turned on and you move the cell slightly, it should snap. When I have accidentally built levels with snap off, I get the effect you describe. Turning on snap and then "jiggling" each cell so it snaps cured the problem for me.
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I have used this set and it does not seem buggy to me. Are you positive that you do not have small misalignments? If you have snap turned on and you move the cell slightly, it should snap. When I have accidentally built levels with snap off, I get the effect you describe. Turning on snap and then "jiggling" each cell so it snaps cured the problem for me.

nope, definitely no misalignments. all the tiles' 3d-data are integers with nothing but zeroes behind the comma, tried snap settings down to 1 and no snapping at all, too, but neither did help.

didn't notice it myself (wish i had, would have used another set then) before i tested the place with it's initial lighting, which is pitch dark purple with bright green distance fog 2 make it look creepy - well the looking creepy part's going fine, what's not is the fog shining through in between the pieces, and far too much to just ignore it. i attached a screenshot of the whole thing to show what i'm talking about, as you can see in the open data tab (which is the corner door piece, they're worst by far) (i pasted the tab over the pic in photoshop though so the bounding box markers wouldn't be shown, but it's in fact that one piece).

well anyway, doesn't look as if there was a solution since i seem to be the only one with this problem, guess i'll have to go fiddling round with black planes then... :-p

Edited by stevie70
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