killstorm37 Posted April 26, 2011 Share Posted April 26, 2011 ok so i made a custom shotgun from the 870 (hunting shotgun) in the game, and my own mesh. however..... the sights arnt aligned in 1st person. the gun is far to low to look down. any one have a idea how to fix this. i looked in the geck and all the vanilla guns have a uniqe 1st person model, first i thought it was for high quality textures and mesh, (like how COD does it). but i guess it is actualy a mesh that is higer up in nifscope isnt it? how do you make one of these, and whould it help? P.S the gun is ligned up exactly with the hunting shotgun in the modeling programs, (blender, Lightwave, ect..). Also it dosent have sound in 3rd person, but i think that one is my bad on a corrupted sound file.thanks in advance if any one can help. ill uplode a picture if i get time tommorow :ninja: Link to comment Share on other sites More sharing options...
ecksile Posted April 26, 2011 Share Posted April 26, 2011 (edited) i thought it was for high quality textures and mesh, (like how COD does it). Correct but i guess it is actualy a mesh that is higer up in nifscope isnt it? Incorrect P.S the gun is ligned up exactly with the hunting shotgun in the modeling programs, (blender, Lightwave, ect..). Do they line up and size up in nifskope? Also it dosent have sound in 3rd person, but i think that one is my bad on a corrupted sound file. Possibly, if you didn't add your own sound file and your using the vanilla, but then any other weapon(s) that uses that sound file wouldn't work either so I think your in the below category...Read on... If you did add your own sound file, you may have just not added it correctly. The geck is quirky and likes you to add the sound file twice...When creating new sounds and adding them to your weapon. Both options the sound must be selected twice. (At least it was a bug with the FO3 Geck im not sure about NV because I just assumed it was never fixed and always double add anyways.) OR 3 your sound file isn't an "8 bit WAV" (NOT "16 bit") file which is what it needs to be in order for the game to read it for a weapon sound. And lastly in order to adjust iron sights. The weapons Animation group, (2handrifle/1handpistol/blah blah) makes a difference on how the iron sights will sit on each weapon. The iron sights themselves are crontrolled by a node in the NIF called Iron Sight(s) (something like that, im drawing a blank right now...its been a while and im tired...). In order to adjust the iron sights you have to adjust that node's coordinates in "nif skope game space" (or whatever its called...again with the blanks...) in relative to your weapons iron sights. Normally it takes some adjustong and in game testing. ALTHOUGH SOME GUNS DO JUST SIT TO LOW. I dont think its the case with yours as I have only noticed it with 2 hand autos (mainly AK style weapons). I've added many weapons and those are the only kind that have ever given me any trouble with Iron sights Edited April 26, 2011 by ecksile Link to comment Share on other sites More sharing options...
killstorm37 Posted April 26, 2011 Author Share Posted April 26, 2011 i thought it was for high quality textures and mesh, (like how COD does it). Correct but i guess it is actualy a mesh that is higer up in nifscope isnt it? Incorrect P.S the gun is ligned up exactly with the hunting shotgun in the modeling programs, (blender, Lightwave, ect..). Do they line up and size up in nifskope? Also it dosent have sound in 3rd person, but i think that one is my bad on a corrupted sound file. Possibly, if you didn't add your own sound file and your using the vanilla, but then any other weapon(s) that uses that sound file wouldn't work either so I think your in the below category...Read on... If you did add your own sound file, you may have just not added it correctly. The geck is quirky and likes you to add the sound file twice...When creating new sounds and adding them to your weapon. Both options the sound must be selected twice. (At least it was a bug with the FO3 Geck im not sure about NV because I just assumed it was never fixed and always double add anyways.) OR 3 your sound file isn't an "8 bit WAV" (NOT "16 bit") file which is what it needs to be in order for the game to read it for a weapon sound. And lastly in order to adjust iron sights. The weapons Animation group, (2handrifle/1handpistol/blah blah) makes a difference on how the iron sights will sit on each weapon. The iron sights themselves are crontrolled by a node in the NIF called Iron Sight(s) (something like that, im drawing a blank right now...its been a while and im tired...). In order to adjust the iron sights you have to adjust that node's coordinates in "nif skope game space" (or whatever its called...again with the blanks...) in relative to your weapons iron sights. Normally it takes some adjustong and in game testing. ALTHOUGH SOME GUNS DO JUST SIT TO LOW. I dont think its the case with yours as I have only noticed it with 2 hand autos (mainly AK style weapons). I've added many weapons and those are the only kind that have ever given me any trouble with Iron sights ok thanks, ill look at some of the stuff you mentioned. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted April 27, 2011 Share Posted April 27, 2011 All you need to do is adjust the SightingNode in Nifskope, select it and adjust the transition values until it lines up. I will link a tutorial I made if you need it. Link to comment Share on other sites More sharing options...
killstorm37 Posted April 27, 2011 Author Share Posted April 27, 2011 All you need to do is adjust the SightingNode in Nifskope, select it and adjust the transition values until it lines up. I will link a tutorial I made if you need it. id apreciate it if you did that, i have been moving it but it dosent change anything. but maybe im doing it wrong [my bad about spelling its about 1: A.M here Link to comment Share on other sites More sharing options...
ecksile Posted April 27, 2011 Share Posted April 27, 2011 If nothing is changing make sure you don't have the "Don't use iron sights" box checked on the art tab for the weapon. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted April 28, 2011 Share Posted April 28, 2011 Sighting Node Tutorial Link to comment Share on other sites More sharing options...
killstorm37 Posted April 28, 2011 Author Share Posted April 28, 2011 Sighting Node Tutorial thanks for that. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted April 29, 2011 Share Posted April 29, 2011 Hope it works for you, I felt the need to make a tutorial on that since it is new to Fallout New Vegas. Link to comment Share on other sites More sharing options...
Recommended Posts