SonDEreix Posted April 26, 2011 Share Posted April 26, 2011 When I enter the rotunda after the Enclave have invaded the building and Colonel Autumn, James, Janice Kaplinski, and two Enclave soldiers are locked in the control room, no conversation between James and Colonel Autumn occurs. Everyone just stands there with their thumbs up their asses. Does anyone know a workaround for this? Link to comment Share on other sites More sharing options...
Tamujiin Posted April 27, 2011 Share Posted April 27, 2011 Need your load order. please post it. export it with fomm, then copy and paste it here. Link to comment Share on other sites More sharing options...
SonDEreix Posted April 27, 2011 Author Share Posted April 27, 2011 Need your load order. please post it. export it with fomm, then copy and paste it here.Sure thing. I hope you can help me.[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] 20th Century Weapons.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[ ] SuperJump1.5x.esp[ ] SuperJump2x.esp[ ] SuperJump3x.esp[X] SuperJump4x.esp[ ] SuperJump10x.esp[ ] SuperJump5x.esp[ ] SuperJumpWater1.5x.esp[ ] SuperJumpWater2x.esp[ ] SuperJumpWater3x.esp[ ] SuperJumpWater4x.esp[ ] SuperJumpWater5x.esp[ ] SuperJumpWater10x.esp[X] DCInteriors_ComboEdition.esm[X] EVE.esm[X] TheInstitute.esm[X] Xepha's Dynamic Weather.esm[X] Wasteland Whisperer v2.esm[X] FNNCQ.esm[X] FNNCQ_DavidsLab.esm[X] Enhanced Weather - Rain and Snow.esm[X] Bloody Bushfire V2.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] bzArmour.esp[X] bzBodySuits.esp[X] Crossbow.esp[X] Ghoul Mask Fix.esp[X] nick-invisibleghoulmask.esp[X] 20thCWItemPlacement2.esp[X] 3EFdrg.esp[X] Boogeyman Retex.esp[X] Companion Core DLC Addon.esp[X] Wasteland Whisperer v2 Broken Steel Addon.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] PiPBoy Light Range x3.esp[ ] PiPBoy Light Range x4.esp[X] PiPBoy Light Range x5.esp[ ] PiPBoy Light Range x6.esp[ ] PiPBoy Purple Light.esp[ ] PiPBoy Red Light.esp[ ] PiPBoy White Light.esp[ ] PiPBoy Yellow Light.esp[ ] PiPBoy Grey Light.esp[ ] PiPBoy Light Range Infinity.esp[ ] PiPBoy Light Range x2.esp[X] Faster PipBoy Light.esp[ ] PiPBoy Blue Light.esp[ ] PiPBoy Cyan Light.esp[X] Red Eye Mask & Goggles.esp[X] EwwGhoulyBody.esp[X] DCInteriors_DLC_Collectables.esp[X] Owned!.esp[X] Burnification.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] mantles_for_everyone.esp[ ] KillableChildren - CotW.esp[X] KillableChildren - MMM.esp[X] KillableChildren.esp[X] NotSoFast.esp[X] EssentialNPCsKillableV2.esp[X] UnkillableKillableV3.esp[X] japanese_armor_set.esp[X] ChineseHeavyArmor.esp[X] Bonic Eyes.esp[X] BuildableBots v0.3a.esp[X] Xepha's Dynamic Weather - Main.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[ ] Xepha's Dynamic Weather - Green Tint Remover.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Experience Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] BetterGamePerformance.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] dD - Enhanced Blood Main.esp[X] FO3 Wanderers Edition - More Gore.esp[X] FO3 Wanderers Edition - More Gore Zeta.esp[X] FO3 Wanderers Edition - More Gore The Pitt.esp[X] FO3 Wanderers Edition - More Gore PointLookout.esp[X] dD-Full Screen Blood Instant Remove.esp Link to comment Share on other sites More sharing options...
Tamujiin Posted April 27, 2011 Share Posted April 27, 2011 (edited) the load order is the issue. Heres mine for an example. You dont have a merged patch either. download fo3edit, make a copy of that, rename it to masterupdate, run master update then run fo3edit. when your mods load in the left panel, right click and look for create merged patch ( in the middlish ) [X] Fallout3.esm[X] Anchorage.esm[X] EVE.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] HairPack.esm[X] TalonExtraArmor.esm[X] 20th Century Weapons.esm[X] Mothership Crew.esm[X] Apocalypse Armory.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] RRCompanionVault.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[X] PunisherGear.esm[X] SShop.esm[X] MyDog.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] hair_add_npc.esp[X] Overhead3PCamera.esp[X] GalaxyNewsRadio100[M].esp[X] RRWastelandPosters.esp[X] RR Vanilla Companion Integration.esp[X] R18BodyPack.esp[X] Playthings.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] K2_PlayWearClub.esp[X] LevelersChamber.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] 3EFdrgplate.esp[X] Bikini_Armor_TYPE3.esp[X] Dark_Temptress.esp[X] Dogmeat Leather Armor - no crafting.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] kikaiEquipment.esp[X] NAPA.esp[X] RaiderPowerArmor_lvl.esp[X] WHSpaceMarineArmor.esp[X] S.T.A.L.K.E.R. MOD.esp[X] LingsFinerThings.esp[X] All Companions Essential.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] xCALIBR - Alternative Path.esp[X] xCALIBR_20CW_v5.12.esp[X] Scorpion_Queen_Type3.esp[X] 20000 Caps.esp[X] RoadWarriorArmor.esp[X] RR Companions 100 Follow Distance.esp[X] RR Vault 1 No Automatic Doors.esp[X] camouflage uniform.esp[X] Claw - PowerArmorTraining.esp[X] BringBackBael.esp[X] GasMask.esp[X] WW2Uniforms.esp[X] SShopItems.esp[X] K2_GirlieGirlLeather.esp[X] K2_GirlieGirlLotusSpike.esp[X] K2_GirlieGirlBadlands.esp[X] K2_LadyDeath.esp[X] K2_GirlieGirlRaiderWitch.esp[X] SamuraiGears.esp[X] Samurai Armor.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Eldar.esp[X] xCALIBRammo_override.esp[X] Camo Uniforms Remix.esp[X] Wasteland_Seductress.esp[X] Pure_Lust.esp[X] Armory101.esp[X] hujiko.esp[X] Colossus Hvy Armor.esp[X] Col Enclave Recon.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Apocalypse Armory + WMK.esp[X] Apocalypse Armory + EVE.esp[X] Colossus Outcast.esp[X] colossus BOS.esp[X] Colossus Headgear.esp[X] Colossus Tesla Armor.esp[X] COL Enclave VER2.esp[X] COL Enclave Hell.esp[X] FWE-COL-Enclave-compatibilitypatch.esp[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp[X] Compatibility Plugin00 TalonCo & Marts.esp[X] Compatibility Plugin01 PunisherGear & TalonCo.esp[X] Compatibility Plugin02 PunisherGear & Marts.esp[X] RCmarketNoFire.esp[X] MERGED15.0.esp Notice the load order too, sometimes even with a sorter like BOSS, you need to manually move stuff around. BOSS helps though. Any compatibilty patches should in theory go towards the end of your load order, beyond what files they effect. Edited April 27, 2011 by einhander888 Link to comment Share on other sites More sharing options...
SonDEreix Posted April 27, 2011 Author Share Posted April 27, 2011 (edited) I just ran master update and created a merged patch, yet the problem persists. I appreciate the help, but do you have any other ideas? Master update also marked all the file headers of active esps as esms. Do you know how I can change them back to esps? Edited April 28, 2011 by SonDEreix Link to comment Share on other sites More sharing options...
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