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Scripting, already?


SkjoldBjorn

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I see modders releasing mods with custom scripts in them, now I know you can decompile the Pex files, but we do not even have a reference chart of variables and such, how the hell are people already scripting for this game?

 

This mod for instance: This mod forinstance: http://www.nexusmods.com/fallout4/mods/8610/?

 

I tried finding stuff like this to make repairable stuff for Croup Manor and Castle, but gave up. Some modders must have been asked to join in on closed beta GECK or else this could'nt be happening right?

 

I am mindblown, I was sure this had to wait until the GECK. I only knew about using old scripts in FO4Edit and modifying the values properties, but this...this is insane.

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But F4SE does not have anything valuable for modders yet. SKSE was also released quite fast after Skyrim's release. They do wonderful work those guys.

I am more stumped by the fact that people already add new scripts successfully and there is nothing about it anywhere. I have searched the nexus, STEP forums AFKmods and so on.

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The script format is extremely similar to what was used in Skyrim, so it's possible to use the official compiler and then fix up the minor file format changes with custom tools. A third-party compiler has also been developed that writes files compatible with FO4.
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That is what I used to compile my script for http://www.nexusmods.com/fallout4/mods/7829/?

If you're good with FO4Edit you can do alot with scripts already, just takes a little tinkering and know how when it comes to working VMAD parameters.

This thread may be worth checking out as well: http://forums.nexusmods.com/index.php?/topic/3448190-posting-this-so-anyone-else-with-the-same-question-can-get-answers/

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That is what I used to compile my script for http://www.nexusmods.com/fallout4/mods/7829/?

If you're good with FO4Edit you can do a lot with scripts already, just takes a little tinkering and know how when it comes to working VMAD parameters.

This thread may be worth checking out as well: http://forums.nexusmods.com/index.php?/topic/3448190-posting-this-so-anyone-else-with-the-same-question-can-get-answers/

 

There we go! Thanks!

I found it weird that I could not find anything about it. Will check that out!

I have modified the VMAD section myself in 2 of my mods, but not the way some of the others have done it.

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